Allan, Try this site for a decent TO&E:
http://www.angelfire.com/nc/wconvention/lagardan/index.html
Find some of the scenarios here have reasonable TO&E's for a DS2 game.
Eric, How did the reflex gun work in FT??
Thanks,
> On 11/5/06, Mark & Staci Drake <markandstaci@charter.net> wrote:
Thanks, Mark! That's a good start...
From: "Mark & Staci Drake" <markandstaci@charter.net>
> Eric,
I don't remember the specifics, it was a one-off thing that somebody
cooked up for that particular scenario. I remember it being a fixed point
weapon that rotated with the planet or moon that they simulated by saying it
changed hexes once every X number of turns that it could fire on. I don't
remember it being area-effect enough that it could stop fighters (and
indeed, I wound up taking it out with a single fighter dropping into
atmosphere to shut it down, IIRC) but I don't think it ever missed. It did
like... 2d6 damage, I think. Not insignificant for FT2, and enough that the
scenario runners told me afterwards that most of their playtests had the
side evacuating the scientists winning because of it and they'd actually
nerfed it a little for that. It wasn't good enough that the opposition flying
their two highest firepower ships off the table didn't basically kill their
shot at winning in the actual con game though.
E