How about this to design TDs based on the German WWII methods? First design
the MBT using standard DSII rulebook. Convert MBT to a TD by:
-Hull mounting main gun and increasing main gun size by one.
-Increasing signature die type by one. Why? Hull mounted gun, TD
coolness factor!
-Increasing armour level by one on front only. Why? Better shot
deflection, improved armour plating.
-Points cost and everything else stays the same! Why? We can assume that
heavy weapon cost is negated by the turret removal. Not quite allowed by the
DSII points system, but it is in the spirit of the game.
By the way, in our DS2 games, we allow fixed mount weapons to fire
through the front arc or +/- 45 degrees of straight ahead as per the
DSII rulebook optional rule.
OK, thats fine for TD designs like the WW2 Jagd Panther, but what about TDs
based on the idea of the American _turreted_ TDs such as M10 and M36
Jackson?
Mike Elliott
"Andrew Martin" <Al.Bri@xtra.co.nz>
03/09/98 04:04
Please respond to FTGZG-L@bolton.ac.uk
To: "GZG List" <FTGZG-L@bolton.ac.uk>
cc: (bcc: Mike Elliott/UK/BULL)
Subject: GZG DS2 SG2 TD: Tank Destroyers Design
How about this to design TDs based on the German WWII methods? First design
the MBT using standard DSII rulebook. Convert MBT to a TD by:
-Hull mounting main gun and increasing main gun size by one.
-Increasing signature die type by one. Why? Hull mounted gun, TD
coolness factor!
-Increasing armour level by one on front only. Why? Better shot
deflection, improved armour plating.
-Points cost and everything else stays the same! Why? We can assume that
heavy weapon cost is negated by the turret removal. Not quite allowed by the
DSII points system, but it is in the spirit of the game.
By the way, in our DS2 games, we allow fixed mount weapons to fire
through the front arc or +/- 45 degrees of straight ahead as per the
DSII rulebook optional rule.
Andrew Martin Shared email: Al.Bri@xtra.co.nz
Web Site: http://members.xoom.com/AndrewMartin/
Blind See-Saw Site: http://members.xoom.com/AndrewMartin/SEE-SAW/
Dirtside II Site: http://members.xoom.com/AndrewMartin/DSII/
Dirtside II FAQ: http://members.xoom.com/AndrewMartin/DSII/FAQ/
GZG E-Mail FAQ:
http://members.xoom.com/AndrewMartin/DSII/FAQ/Ettiquette.html
FUDGE GM Site: http://members.xoom.com/AndrewMartin/FUDGE/
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e versi.?
> On Thu, 3 Sep 1998 Mike.Elliott@bull.co.uk wrote:
> OK, thats fine for TD designs like the WW2 Jagd Panther, but what
Rather easier with vanilla rules: Just skimp on armor, put your points into
mobility, gun and maybe stealth. The advantage American TDs held was speed.
If you're insane, throw in open top.
> OK, thats fine for TD designs like the WW2 Jagd Panther, but what
They surely just come under the normal tank design rules. Neither the M10 nor
the M36 carried a particularly large gun for their size, were especially fast
(although the M18 was) or had a particularly low
profile. They were, essentially, poorly armoured, open-topped tanks
and can be designed as such.
> Mike Elliot <Mike.Elliott@bull.co.uk> wrote:
Design the TD using the standard DSII rulebook and be sure to use a turret.
> Steve Pugh wrote:
> Andrew Martin wrote:
So to create a TD from a MBT based on the German WWII method by using the
combined version is: 1: Design MBT using standard DSII rules. Restrictions:
Wheeled or Tracked only; No secondary turreted weapons, except APSW. No
carried infantry. 2: Hull mounting main gun and increasing main gun size by
one. 3: Increase front armour by one only. 4: Decrease rear armour by one
only. 5: Free one level of stealth or one Signature die type increase.
Notes by step number: 1: The design system is used only for step 1.
2:
3: Better shot deflection, and improved armour plating. 4: Rear armour moved
to front. 5: Low profile design caused by hull mounting gun and TD coolness
factor.