GZG DS2 SG2 GEV mechanics

1 posts ยท Sep 1 1998

From: Andrew Martin <Al.Bri@x...>

Date: Wed, 2 Sep 1998 10:53:26 +1200

Subject: Re: GZG DS2 SG2 GEV mechanics

> Pmj6@aol.com aka Mike Jasinski wrote:
study which
> makes no mention whatsoever of hovercraft as combat vehicles.
You're right there. Except that the US Marines have plans to use them, and so
do the Soviet Union, as landing craft from ship borne invasion fleets.

> However, GEVs have taken root so well in various sci-fi setting that
I
> drafted to clip hovercraft wings (or skirts, if you will) and make them
Be sure to let us all know what the URL is!

> According to my rules, GEVs treat Open terrain as Normal (as opposed to
Remember that vehicles using Easy terrain don't fire their weapons (or smoke
or any combat action) as they are assumed to be in Travel mode. If the vehicle
is intended to fire it's weapons, Easy terrain is treated as Normal terrain.
So this rule is not needed.

> According to my rules, GEVs treat ... Hills as Difficult.
I've got no problems with this and I agree (I might quibble about the degree
though!).

> No terrain is perfectly flat, and if you have a
The
turns are about 15 minutes long which makes the speed about 12 Km/H. A
good jogging speed. Even if you assume that all the movement happens in only
one minute,
then the vehicles speed is only 180Km/H.

> guess what happens if it encounters a small
US Marines and Soviet Union hovercraft have no problems with waves (lots of
dips and gullys) and beachs (gentle, moderate and steep inclines).

> Since air is a compressible medium,
From the pictures I've seen, large military GEV don't have this problem as
they are several meters about the ground (not including skirt).

> So, according to my rules, no GEV may mount a HKP, MDC, HVC, or RFAC
Of course the GEV could always have landing legs mounted under the GEV skirts
so that it can come to a quick halt, rest on landing legs, fire its weapons
and move off again. So that you don't really need to add this restriction.
Similarly for GRAV vehicles. The vehicle floats along on grav repulsors. When
firing, the vehicle stops, rests on landing pylons, then fires.