From: Andrew Martin <Al.Bri@x...>
Date: Tue, 8 Sep 1998 17:10:17 +1200
Subject: GZG DS2: Genres for DS2.
Genres ------ Genres are a set of limitations and enhancements designed to better simulate DS2 gaming in a certain era, whether historical, modern or fictional. Genre Extensions or House rules ------------------------------- You need these to extend the core rules to your chosen genre. For example, "Blaster BL1-BL5 available in Star Wars." What's a Blaster BL/1? Its a weapon system between a HEL and DFFG that better simulates the blaster bolts visible in Star Wars: The Empire Strikes Back! Genre Limitations or Arbitary limits ------------------------------------ Or, as Mikko puts it, "Arbitrarily disallowing something for no good logical reason." You need these to forbid things which would violate the genre. For example: "Disallow GMS in Star Wars genre". Sounds arbitrary. But all the movies and books have no guided missile systems in them. On researching the genre and reading more about the background and how it was developed, you soon come to realise that Star Wars is based on WWII, where there were no GMS. One can justify this limitation in practical terms by saying that interstellar supply lines aren't of high enough capacity to justify the expense of transporting non-energy munitions with their high weight and one shot nature. And, no manufacturer makes things as primitive as non-energy weapons. Genres Not Available -------------------- There are many genres that DS2 would be unsuited to. For example, colonial, napoleonic, medieval, ancients, Stingray (the Gerry Anderson puppet show), skirmish, man to man, fantasy and space battles. Genres Available