GZG DS2: Genres for DS2.

1 posts ยท Sep 8 1998

From: Andrew Martin <Al.Bri@x...>

Date: Tue, 8 Sep 1998 17:10:17 +1200

Subject: GZG DS2: Genres for DS2.

Genres
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Genres are a set of limitations and enhancements designed to better simulate
DS2 gaming in a certain era, whether historical, modern or fictional.

Genre Extensions or House rules
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You need these to extend the core rules to your chosen genre. For example,
"Blaster BL1-BL5 available in Star Wars." What's a Blaster BL/1? Its a
weapon system between a HEL and DFFG that better simulates the blaster bolts
visible in Star Wars: The Empire Strikes Back!

Genre Limitations or Arbitary limits
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Or, as Mikko puts it, "Arbitrarily disallowing something for no good logical
reason." You need these to forbid things which would violate the genre. For
example: "Disallow GMS in Star Wars genre". Sounds arbitrary. But all the
movies and books have no guided missile systems in them. On researching the
genre and reading more about the background and how it was developed, you soon
come to realise that Star Wars is based on WWII, where there were no GMS. One
can justify this limitation in practical terms by saying that interstellar
supply lines aren't of high enough capacity to justify the
expense of transporting non-energy munitions with their high weight and
one shot nature. And, no manufacturer makes things as primitive as
non-energy
weapons.

Genres Not Available
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There are many genres that DS2 would be unsuited to. For example, colonial,
napoleonic, medieval, ancients, Stingray (the Gerry Anderson puppet show),
skirmish, man to man, fantasy and space battles.

Genres Available