Just playing with 'the edges' of DS2 and decided to toss out a cheese laden
idea for tearing...discussing.
Multiple (beyond 2) weapons per turrets.
Assume oversized vehicles up to class 7:
You can stick a turret with three size 5 weapons (HEL, DFFG, MDC, HKP,
whatever) in a class 7 vehicle's
turret. 15 + 10 +10. Reviresco produces a giant tank
(Thatcher?) that has three guns in the turret.
Extreme opposite end imagine - if the weapons per
class rule was dropped with a house rule - 12 Size 1
HELs (etc) would fit on a class 5 hull! Buckets of dice DS 2 style???
In more standard DS 2 rules - 5 size 2 weapons would
fit on a class 5 vehicle. Or five size 3 weapons on a
class 7 vehicle with a PDS/Bas to boot.
For the more standard vehicles, 3 Size 2 weapons on a class 3 vehicles would
be somewhat a case of an armored egg with 3 pound sledge hammer hit. 4 size 2
HELs on a class 4 vehicle would be a 'sniper pest' requiring a "priority" on
some players' Aerospace,
VTOL and/or Arty assets on a moderately open terrain
board (or a lot of bush hopping.)
Anyway, just wondering what other 'cheese' DS 2 designs youy might put on a
game table that was not too 'serious' just to see how it would fare.
Gracias,
> Anyway, just wondering what other 'cheese' DS 2
Well, there's the TOW truck--size 1 vehicle with the biggest missile you
can bolt on.
Damn you! I keep seeing the crew with green skin and large, sharp
'teef'...
The_Beast
Chris wrote on 08/16/2006 09:16:22 AM:
> >Anyway, just wondering what other 'cheese' DS 2
> Glenn Wilson wrote:
> Just playing with 'the edges' of DS2 and decided to
Under the DS2 rules-as-written, this isn't a problem. If you want to
fire more than one of those weapons in a single DS2 game turn they all need to
be of the same type and size and they all have to fire at the same target.
The main effect of putting three big guns (eg. HKP/5s or MDC/5s) in a
single turret is that you increase the odds for drawing a "Systems Down:
Firer" chit and knock *your own* vehicle out...
> Extreme opposite end imagine - if the weapons per
"Death of a thousand cuts" - though again the biggest effect of adding
extra gun barrels is that you increase the odds of drawing an SD:F chit and
knock *your own* vehicle out :-/
FWIW one of the "cheesiest" concepts in DS2 is to use Superior FCS while
ignoring Stealth: Superior FCS is seriously underpriced, while Stealth is just
as seriously overpriced... Enhanced FCS is underpriced as well, though
not quite as badly as Superior :-/
Regards,
> On 16-Aug-06, at 6:50 AM, Glenn Wilson wrote:
The infantry destructor: size 5 vehicle with 26 APSWs.
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lSo how many levels
of stealth do you need to make up for S-FCS? I tend to
put 1 level of stealth on my size 4 Enh-FC (the majority of my tanks)
and 2
levels on my size 5 S-FC (the latest and greatest).
Roger
> On 8/16/06, Oerjan Ariander <oerjan.ariander@telia.com> wrote:
Each Stealth level gives you effectively -1 to your target die size.
Superior FCS is effectively a +2 bonus to firing.
Do the math?;)
Two levels of Stealth offsets two levels of FCS (Superior).
J
John K. Lerchey Assistant Director for Incident Response Information Security
Office Carnegie Mellon University
> On Wed, 16 Aug 2006, Roger Books wrote:
> So how many levels of stealth do you need to make up for S-FCS? I
and 2
> levels on my size 5 S-FC (the latest and greatest).
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lI was more worried
about point balance...
It could be the excess cost of Stealth is exactly balanced by the low cost of
improved FCS (1 level = 1 level) but that would be extremely fortuitous.
Roger
> On 8/16/06, John K Lerchey <lerchey@andrew.cmu.edu> wrote:
> Roger Books wrote:
> I was more worried about point balance...
I don't remember the quick-fix for FCS costs (and won't be able to look
for
them for a couple of weeks), but Stealth is worth 10% of the pre-Stealth
points value. This has been discussed at least twice before on this list, so
should be somewhere in the archives.
Later,
ons 2006-08-16 klockan 09:23 -0500 skrev Doug Evans:
> Damn you! I keep seeing the crew with green skin and large, sharp
Just paint it red and you'll do ok.
/M
> ons 2006-08-16 klockan 09:23 -0500 skrev Doug Evans:
Expanding on the "green skin" theme, you could paint the vehicle orange, with
a Confederate battle flag on top. Call the crew the Dukes of
al-Hazred.