Maybe it's because I know over half of all armies (okay, exceptions might
existÂ) are infantry that, as I build my multiple powers' Dirtside 2
battalions I realize just how many (too many!) 6 mm Infantry miniatures I am
going to need for the various Fire Teams.
Here's the Heresy  I am leaning towards counters, at the very least, for the
initial forces  different colors for each 'nation' I am building forces for.
Anyone know where you can get multiple sheets of infantry counters (I can
modify them to reflect HQ, medical, AD, AT, and APSW teams.)
Here's a question for those who have played DS 2 longer then I have  How
many dismounts are on the board on a "average" game? How many is the maximum
number of dismounts you have seen in a game?
Gracias,
Maybe it's because I know over half of all armies (okay, exceptions might
existÂ) are infantry that, as I build my multiple powers' Dirtside 2
battalions I realize just how many (too many!) 6 mm Infantry miniatures I am
going to need for the various Fire Teams.
Here's the Heresy  I am leaning towards counters, at the very least, for the
initial forces  different colors for each 'nation' I am building forces for.
Anyone know where you can get multiple sheets of infantry counters (I can
modify them to reflect HQ, medical, AD, AT, and APSW teams.)
Here's a question for those who have played DS 2 longer then I have  How
many dismounts are on the board on a "average" game? How many is the maximum
number of dismounts you have seen in a game?
Gracias,
Hi Glenn,
I don't know that I can talk about "average" dismounts, but I can tell you
about games that I've played and/or run. I generally like to play with
multiple (3-5) companies on each side. There are, of course, exceptions
-
in attack vs. defense games, I give the attackers more stuff.
I should also state that I've been playtesting DS3 for a while and that
infantry in DS3 are more flexible and more usable, so your mileage may vary.
That said, it is generally the case that we see about a company (between 36
and 48 infantry figs - usually between 21 and 36 bases) on each side,
though not always at the same time. Sometimes single platoons dismount and are
either destroyed or remount before others do.
I actually would field more infantry than this, but I haven't been painting.
My 3 primary forces are the New Republic of America using OGRE Combine minis,
The Order of Man using GZG Future Wars minis, and Kif using GZG DSII grav
vehicles and Adler K'hiff in powered armor. The latter two forces each have
one infantry company painted and mounted. The Order has a full airborne
company that I haven't painted yet, and the Kif have a second company that I
haven't painted. I also have a company for the NRA and started a small FSE
Legion Etrange which will have an infantry company (using Brigade EuroFed
hover vehicles). I primarily do mixed battalions
based around strong armor forces, but do have plans for some almost fully
infantry forces. A buddy of mine has a TON of the older plastic GW Space Orks
from Epic. I'm planning on converting their various battlewagons into APCs and
painting up a few hundred assorted infantry for him. I also want to do a force
of bugs (GZG) and some aliens (GZG again) which will have no vehicles.
I know that I'm somewhat of a loon when it comes to 6mm minis, but hopefully
this will give you something to think about.:)
John
--On Monday, May 22, 2006 6:59 PM -0700 Glenn Wilson
<warbeads@yahoo.com> wrote:
> Maybe it's because I know over half of all armies
> From: ~ On Behalf Of Glenn Wilson
> Here's the Heresy  I am leaning towards counters
Thats.. certainly at the opposite end of the spectrum from those posters who
are trying to think up symbolic figures in order to eliminate counters from
their battlefields.
> How many dismounts are on the board on a "average" game?
Infantry and dedicated APCs generally make up less than a quarter of a typical
force in my group, but it's rare for more than half of those to be dismounted
at any time. An APC company that can't
get to a good infantry position (typically a road through a built-
up area) before the two sides engage generally sits in reserve until a
situation arises where its supporting weapons might make a difference. In the
latter cases it's rare for the infantry to dismount.
Nathan "buzz-bomb" Girdler