[GZG] demo game

3 posts ยท Aug 15 2009 to Aug 15 2009

From: Bob Blanchett <bob.blanchett@i...>

Date: Sat, 15 Aug 2009 11:01:52 +1000

Subject: [GZG] demo game

bobby have you thought of using micromachines?

non FT folk hook into the idea that way.. with trek stuff that is..

I might suggest using the FT lite rules on the gzg site and leave it at that

keep it simple and throw in a few randoms..

I had a insertion/extraction mission usig papermade trek ships  the
romulans had cloaks..

but I made sure I had a rule for tailpipes:)
---

From: Bobby Mock <hansuke@g...>

Date: Fri, 14 Aug 2009 20:36:47 -0500

Subject: Re: [GZG] demo game

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lThat's a back-up
plan Mike. I have bunches of Star Trek micros in the attic. At least I think I
do. Hopefully I will get some time this weekend to start planning.

On Fri, Aug 14, 2009 at 8:01 PM, Bob Blanchett <bob.blanchett@gmail.com>wrote:

> bobby have you thought of using micromachines?

From: Jon Davis <davisje@n...>

Date: Sat, 15 Aug 2009 06:03:57 -0400

Subject: Re: [GZG] demo game

Hi Bobby,

I ran a scenario at last year's ECC convention that used six Federation
cruisers and six
Klingon battlecruisers.  It could handle up to 2-12 players.  The game
was a "King of the Hill" game where points were scored each turn for being
closer to an objective

moon.

http://www.warpfish.com/gzgecc/gzgecc12/AAR/jhan/SunMorn/Coromorant/imag
eindex.html

> Bobby wrote: