From: Indy Kochte <kochte@s...>
Date: Thu, 7 May 2009 15:40:05 -0400
Subject: [GZG] Dancing the Pre-Measure Monkey
_______________________________________________ Gzg-l mailing list Gzg-l@lists.csua.berkeley.edu http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lWell, it's been less than 24 hours, and it's been an interesting thread to read. :-D Stirred up a few hornets, but nothing terribly painful. That reflects something about the readership of this list. :-) I did note two, well three, trends in what people were referring to for pre-measuring: 1) movement 2) firing (and since this whole thing was kinda aimed at the FT side of the house, number 3 would be the references to StarGrunt, FMA, etc - but surprisingly, no one piped in for Dirtside!) WRT movement and FT, since movement is supposed to be all simultaneous, pre-measuring to make sure you are "just in" or "just out" of an arc or range band is a little over the top, imo, as you don't know where the opponent is going to end up. WRT firing and FT, I think pre-measuring should be acceptable (and what I was meaning in the original post, though I didn't specify:)). Some have mentioned setting up rangeband sticks or "waving the tape measure around" set at a certain distance. For the granularity of FT, that seems perfectly reasonable. Measuring from and to each and every ship on the board is a little over the top imo. So, while I am pro pre-measuring (at least wrt FT and firing), I think for the most part there still are boundaries that need to be addressed for game play. I suppose each group needs to address this on their own terms (no pre-measure, pre-measure optiosn by # of firecons, general tape waving, yardstick rangeband markers, measure each and every possible point and permutation from/to each and every ship/fighter/planet/meteoroid on the board, etc). Anyway, more to read! Mk