gzg-d Digest V2012 #31

1 posts ยท Feb 3 2012

From: John Atkinson <johnmatkinson@y...>

Date: Fri, 3 Feb 2012 08:30:48 -0600

Subject: Re: gzg-d Digest V2012 #31

> On Fri, Feb 3, 2012 at 12:00 AM, <gzg-d-request@firedrake.org> wrote:

> Army A is from a democracy that is not expansionist militarily and
In
> this case, with mobility not the highest priority, maybe tracklayers

> Army B is from an expansionist charismatic dictatorship. It's primary

Part of the problem is DS's level of granularity. Historical armor geeks get
very, very wrapped around the axle about minor differences
in equipment.  But for DS's purposes, a Pz IVf and a M-4A3 are pretty
much the same. Correctly, Jon wrote the rules presupposing that what you do
with a tank is more important than 5mm of steel more or less.

Strategic situation and economics drive doctrine and procurement which drives
organization and tactics. In wartime, this tends to simplify to solutions that
actually work, which is why so many historical armored vehicles end up looking
(at the DSII level of granularity) identical to those of their opponents. Once
you work out how many
infantrymen you need to carry in a half-track, there are only so many
ways to make them all fit.

You average SF gamer buys minis that look cool and then tries to throw them on
the table and figure out what to do with them.

How do I know? Jon sells minis with twin main guns. No logical reason for it,
but it looks cool.