From: David Billinghurst <davebill@c...>
Date: Tue, 02 Oct 2007 21:24:53 +1300
Subject: Re: [GZG] Campaign rules (was Re: [FT] New Campaign from John Tailby)
Hi Simon, Like the rules - very detailed. How did you handle all the record keeping? This seems to be a problem with more detailed campaign rules and systems - they generate enormous amounts of data and you can end up playing "Bureaucrats in Space" rather than actual tabletop gaming - though you guys seem to come from a role-playing background so perhaps the UN meetings were as much fun as the actual battles? Lots of neat ideas, though! I like the UN concept and the auditing/voting system - also the trade nodes. And the fleet/task force structure. (A problem I'm having in the campaign I'm running is that we're now getting fleets of 3000 - 5000 points running around and a game can take 10 hours with forty plus ships a side). Did you ever get to play Ver 2, or did everybody graduate and get mortgages? :( Regards David > From: mintroll-ft-list <mintroll-gzg-ft@2-72.co.uk> > Yeah, my group liked the logistics stuff more - in fact, to be honest > Simon