From: Bobby Mock <hansuke@g...>
Date: Wed, 3 Oct 2007 08:58:27 -0500
Subject: Re: [GZG] Campaign rules-Nodes
_______________________________________________ Gzg-l mailing list Gzg-l@lists.CSUA.Berkeley.EDU http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lHey Simon, I have played several non-GZG games with nodes and found that they help out quite a bit since you don't have to keep track of every ship that decides to take the long way round. The thing I have been toying with in my mind is the concept of nodes which are empty but interconnect with star systems. I call them Wild nodes. In the Wild nodes no battles can take place, but friendlies can meet up. The Wilds represent all the empty space in-between. I am thinking that there may be basically two nodes sets (stars to stars)(Wilds to Wilds to stars), but haven't quite put it down to practice yet. Do you see any flaws or potential nightmares in going this way?