Enjoyed the report but Claus you all couldn't have least got hold of a few
cans of black spray paint? ;-P
Don
A small battlereport plus a few pictures from same game can be found here:
http://www.twins4ever.dk/cougarscorner/index.php?act=ST&f=44&t=138&st=0#
entry322
We are still playing in the Dirty-Club-Table-Sector so bear with us!
The stories of Captain Vladimir Semenoff will contiue tonight..
LOL thank you.. and yes I suppose we could have.. But since it is a club
we actually have discussed this many times before (not only with FT -
naval games would be good idea to have painted tables for as well).
So we will still see a few more games in this Dirty-Club-Table-Sector :)
Upcomming today is the story of Captain Vladimir Semenoff's near demise as the
captain of a SDN that has to be rescued.
> Don M wrote:
http://www.twins4ever.dk/cougarscorner/index.php?act=ST&f=44&t=138&st=0#
entry322
> We are still playing in the Dirty-Club-Table-Sector so bear with us!
I look forward to it.........Dirty-Club-Table-Sector and
all........)
Well - here you go :
http://www.twins4ever.dk/cougarscorner/index.php?showtopic=139
Enjoy! (scneario attached as well)
> Don M wrote:
Looks like "E Space" to me.:)
--Greg
> On Wed, 31 Aug 2005, Don M wrote:
> Enjoyed the report but Claus you all couldn't have least got hold of a
http://www.twins4ever.dk/cougarscorner/index.php?act=ST&f=44&t=138&st=0#
entry322
> We are still playing in the Dirty-Club-Table-Sector so bear with us!
Either use plywood that is finished on both sides (or MDF board) and then you
can paint one side black and the other side blue. My table is black on one
side and green felt on the other. Painting a table only take a few minutes,
then overnight to dry.
Cheers, Tony C.
> On 31-Aug-05, at 10:24 PM, Claus Paludan wrote:
> LOL thank you.. and yes I suppose we could have.. But since it is a
Claus:
I'm always on the lookout for interesting FT scenarios, especially when they
involve the canonical ships from the Fleet Book universe. If you have a right
up for that scenario, can you send it to me? Thanks.
--Greg
> On Thu, Sep 01, 2005 at 09:55:57AM -0700, Tony Christney wrote:
If like me you don't have space for a gaming table _and_ a dining table,
you might find it useful to grab some cloth offcuts. I have a green, a blue
and a black, which between them cover all the base terrain I've wanted so
far...
R
Claus:
Oops. Now that I read between the photos, I see the scenario write-ups.
Thanks for sharing.
--Greg
> On Thu, 1 Sep 2005, Gregory Wong wrote:
> Claus:
> Tony Christney wrote:
> one side
Thanks - it's a VERY long story - but we actually have fairly
standardized terrain and boards, hence the long discussions.. we just
begun playing FT a few months ago and have only played 4-5 games in all
so the terrain WILL come.. probably some kind of cloth...
The scenario with the SDN is at the bottom of the first post. SDN In
distress.pdf (or something). The first battle report from the 17th of August
was just a meeting engagement.
Let me know if you can't find it though..
> Gregory Wong wrote:
We have loads of terrain boards (most green, some blue for our napoleonic
naval games), and loads of different terrain..
Theres a few pics at the bottom of this page
:http://www.krigsspil.dk/dff/beskrivelse.html
All Danish text though;)
> Roger Burton West wrote:
> one side
> then
> Gregory Wong wrote:
No problem :) - more scenarios will probably show up in the near
future... I am beginning to think of a small campaign, but only our ESU and
Kra'vak fleets are large enough for a long campaign.. the other 3 players need
to staff up the NAC, NSL and FSE before that.. (gives me time to work the
campaign out though;))
Claus wrote on 09/01/2005 01:10:16 PM:
> We have loads of terrain boards (most green, some blue for our
Two words: IM Pressive. ;->=
I noticed you saying 'just getting started' previously, and knew you could
pick up some black cloth fairly easily, so didn't press it. As I said, you are
doing QUITE well.
You might try the blue, though, especially if it's moderately deep blue;
however, Napoleonic is equally at home on gray water, given the often
atrocious weather they fought through... ;->=
While I'm extremely fond of the felt (felt-like?) mats that Geo-Hex put
out, and have a couple, you can do amazing things with simple black cloth and
just splattering and dripping 'day glo' paint. But, we've had that discussion
plenty in the past.
The_Beast
> Doug Evans wrote:
Thank you - we do play many many different periods and scales :)
> I noticed you saying 'just getting started' previously, and knew you
Thank you - we are still drooling over the GeoHex mats, but we will
probably end at about £100 for mat,P&P and VAT so it will most likely be some
simple black cloth with a toothbrush job applied to it..
> You might try the blue, though, especially if it's moderately deep
Hmm well in many ways the nap. guys are the ones who wins out in the terrain
department (it is still the core period allthough we have a strong WW2
department as well.) And we DO have the blue boards already
so.. ;)
> While I'm extremely fond of the felt (felt-like?) mats that Geo-Hex
> discussion plenty in the past.
Hehe I am not surprised:)
Oh - another thing. Please give some feedback on the scenario - it's our
first real scenario for FT and we still need to get a feel for the
different ships/weapons etc..
We haven't used many rules and last night was the first time we tried damage
control parties.. next time we might try a few fighters to see how they work
out:)
> Gregory Wong wrote:
> --- Claus Paludan <cpaludan@tiscali.dk> wrote:
Maybe try a variant where the big ship finishes its repairs just before the
game starts (turn 0), and so is at full strength when the game begins, but not
moving or only moving very slowly. Also try giving it one or two escort(s).
Like Prinz Eugen with the Bismark. Definately include some escorts with ADFC
when you try fighters or Salvo Missiles.
Another option would be for the set up to be just after UnRep, with the big
ship (and any escorts) at full capability but having to protect the supply
ship(s). If you are using NPV, don't include the UnRep ship(s), as they are
just there to be protected.
Another possibility is to reverse the situation, with a big ship running over
a group of smaller ones. Like HMS Bellerophon and the Havenite half squadron
from Weber's "Short Victorious War".
I noticed from the photos that you set up your ships on opposite edges of the
table like a napoleonic cavalry charge that turns into a general melee. Try
the following: Designate one table edge as the base edge. This is course
direction 6, with the opposite edge direction 12. Set up both sides in the
corners of the base edge, all facing direction
12, and with a resonable speed, ~15-20.
The "attacker" can be facing 1 course direction towards the enemy (either 11
or 1). Allow the table to "scrool" or "float". The defender's goal cna be
either to destroy the attacker or to get ships off of the opposite table edge,
but remember that the edge will move too. This represents one force going
somewhere (planet, base, fleeing) and another force intercepting them by
closing in on a similar course.
Option: The defender sets up between 2/3 and 3/4 of the table edge from
the attacker and starts facing 1 direction away from the attacker (either 1 or
11).
You did not mention in your posts whether you are using the cinematic or the
vector movement rules. I assume that you are using 1 mu = 1 cm.
> We haven't used many rules and last night was the first time we tried
Fighters, and to a lesser extent salvo missiles have a very fine line in FT:
either there are not enough and they get swatted quickly or there are too many
and they swamp each ship in turn.
J
> J L Hilal wrote:
In our second game the SDN was almost up and running and had all relevant
systems up when battle started. We will surelly provide some escorts the next
time as well:) (besides that it's more fun for the ESU
player to have a bit more lead to shuffle around)
> Another option would be for the set up to be just after UnRep, with
That might be a nice idea to try out - similar scenario, but with a
twist!
> Another possibility is to reverse the situation, with a big ship
Yes - could be fun to try and I remember that battle as well :) (just
finished the series a few weeks ago hehe=
> I noticed from the photos that you set up your ships on opposite edges
Ok - that kind of setup we will surely try out in the near future (not
only for this scenario)
> You did not mention in your posts whether you are using the cinematic
We are using cinematics and 1mu=1"
> Fighters, and to a lesser extent salvo missiles have a very fine line
We are aware of that, but will probably just stick with the official SSD's for
now and if things turns out to be unbalanced we will just adjust the scenarios
so we get the intended effects:)
Thanks for the constructive comments! Much appreciated!
> > Fighters, and to a lesser extent salvo missiles have a very fine
Remember that load outs can always be adjusted down; I had a player that
wanted his FSE SM racks and magazines always reloaded after each battle,
without having to drag a fleet train, in a campaign we were starting. Given
that this was when SM's were great bears, and still can be in the
slow/close tables we run, I thought enforced cargo space for reloads was
a fair trade off.
Just say a battle occurs before ships can be replenished from previous
actions, and you can use standard SSD's but vary the numbers of fighters
and missles. Remember that points would be way off, could be adjusted, but I
think you use them more a guidelines rather than strict structures.
The_Beast
> Doug Evans wrote:
> Remember that load outs can always be adjusted down; I had a player
> actions, and you can use standard SSD's but vary the numbers of
Yup that's one of the ways we modify scenario settings as well:) Works out
fine too:)