[GZG] Batrep for 28 July 2006

3 posts ยท Aug 1 2006 to Aug 1 2006

From: Flak Magnet <flakmagnet@t...>

Date: Tue, 1 Aug 2006 13:10:02 -0400

Subject: [GZG] Batrep for 28 July 2006

Since this was our first game in a really long time we kept the fleets small.

Scenario: 500 point fleets chosen from the fleetbooks. No custom ships were
allowed. With the agreement of the other players, Jeff used the playtest
beta-rule for the UN Ships.

We split up into teams using dice to determine who was on which side. Teams
were Brian (Kra'vak) and Jeff (UN) vs. Patrick (ESU?) and I (NSL). Then we
rolled a scatter die to determine which point around the tables edge each
fleet would come on from. Patrick and I were on the East (short) edge, Brian
on the South (long) edge and Jeff was on the West edge. In the center of the
table was a planet about 2" across. Arrayed around the planet in a ring

about 10-12" across were a bunch of Asteroids (lava-rocks).  Each turn,
before orders were written the asteroids drifted at random around the table
moving 1d6" in a random direction. The scenario was that two opposed alliances
(teams) were there to check out the anomolous drifting of the asteroids just
in case it was some advanced alien (I joked Goa'uld) technology based on the
planet that was causing it.

I don't remember a play-by-play, but we'd rolled randomly to be moving
between
1-3 times our slowest ships thrust rating for initial velocity.  Patrick
was coming in "hot" and spend much of the game trying to avoid hitting the
rocks and jockeying for a shot at them. They seemed to get in his way
constantly!

Brian and I faced off first as Jeff was isolated from Patrick and I by the
planet and rocks.  His K-guns knocked off some armor and damaged the
hull, but since I was playing NSL I could take a lot of punishment per ship
class. Brian wound up blasting a Destroyer to dust before he fell. For my
part, I closed on him and the beam batteries raked his ship harshly since the
Kra'vak don't use shields. He used his gravitic drives to move away from me
and

tried to put the rocks between he and I as Jeff advanced. I continued sniping
at him through gaps in the rocks and just as Jeff brought his UN

Grasers to bear Brian's last ship was destroyed due to fire from my ships and
Patrick's.

Jeff's ship (yeah, it had an escort...) blasted my remaining ship to dust
before I could put enough hurt on it to make a difference for Patrick.

The end of the game was a duel between Patrick's almost entirely intact fleet
and Jeff's slightly damaged ship (which was, admittedly, most of his fleet).
Due to very effective maneuvering on Jeff's part, Patrick found himself out of
position at least once to return Jeff's withering Graser fire and Jeff
eventually found himself the sole, proud owner of an asteroid-chucking
planet of doom!

The consensus was that using the pre-designed ships from the Fleet book,

combined with the quirky drifting asteroids really made for a fun game. Much
better than the Paper-Rock-Scissors problems concerning fighters that
our prior games had degenerated into.

Pictures Patrick took are here:

From: Doug Evans <devans@n...>

Date: Tue, 1 Aug 2006 13:13:06 -0500

Subject: Re: [GZG] Batrep for 28 July 2006

Thanks for the report!

I know that the number crunchers would have preferred turn-by-turn
tallies of die rolls, still gives a feel for your battle.

Do you know, off hand, whether you used the SSD's that matched your figs? I
know I can identify some of the ships from your piccies; I assume it's too
much to hope you kept the battle sheets.

If I think I can extract enough info, would you object to me putting a write
up of this up on the test forum?

The_Beast

From: Flak Magnet <flakmagnet@t...>

Date: Tue, 1 Aug 2006 16:19:24 -0400

Subject: Re: [GZG] Batrep for 28 July 2006

> On Tuesday 01 August 2006 14:13, Doug Evans wrote:

We did not use SSDs that matched the figs. I think I kept the SSDs though.
I'll see what I can collect together, maybe scan and email them to you if
it's complete-ish.

> If I think I can extract enough info, would you object to me putting a

No objection at all. Just don't bring attention to the thinned hair my
noggin'. D'oh! I just did. Dangit.

The group's impression of the grasers, when Patrick and I were
down-range of
them, is that they FEEL like they're too powerful when your ship is
obliterated very quickly by them, but that they probably aren't given the cost
and lower incident of hits, etc... Not sure how the math works out and
I'm not enough of a math-whiz/number cruncher to figure it for myself.