[GZG] Balanced Fleet Design

3 posts ยท Sep 30 2010 to Sep 30 2010

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Thu, 30 Sep 2010 08:26:37 -0400

Subject: Re: [GZG] Balanced Fleet Design

> From: Ground Zero Games <jon@gzg.com>

Heheh. I personally don't want balanced fleets (anymore) unless we have more
tactical maneuver choice or vested interest in ship survival (e.g. victory
conditions). I've gotten to the point where reducing two 3000 point fleets to
an empty missile frigate vs. a crippled cruiser and calling it a victory is
unsatisfying. Maybe it took years to do it, but there I am.

N

From: Ground Zero Games <jon@g...>

Date: Thu, 30 Sep 2010 13:36:11 +0100

Subject: Re: [GZG] Balanced Fleet Design

> From: Ground Zero Games <jon@gzg.com>

Wholeheartedly agree, Noam, but I think you slightly misunderstood
what I wrote there - when I said balanced fleets, I didn't mean
balanced forces on both sides - what I was referring to was the
question of players designing a versatile multi-mission force rather
than one that is just optimised to beat a particular type of opponent and
would be useless for any other function or mission.

From: Eric Foley <stiltman@t...>

Date: Thu, 30 Sep 2010 18:04:23 -0400 (EDT)

Subject: Re: [GZG] Balanced Fleet Design

[quoted original message omitted]