[GZG] And a rude segue Re: Game designer Charles S Roberts passes

3 posts ยท Sep 5 2010 to Sep 5 2010

From: Doug Evans <devans@n...>

Date: Sun, 5 Sep 2010 08:32:48 -0500

Subject: [GZG] And a rude segue Re: Game designer Charles S Roberts passes

I didn't see much value in the most of the non-wargames that were
considered mass-market. Also, Outdoor Survival was pretty much decried
except for use by the RPG crowd for wilderness adventures.

There were gems, and there were also rans. However, SPI's pressure of a game a
month meant that it tended to push the envelope, and as we all know, the
envelope often pushes back.

However, we seemed to forgive the stinkers when the occasional unexpected new
vision was worth sharing.

And for the recorded, I actually enjoyed Kriegspiel on occasion. I respect a
game that treats me as dumb as I am without rubbing my nose in it

Speaking of which, where's FTIII?

The_Beast

From:	Ken Hall <khall39@yahoo.com>
To:     gzg-l@mail.csua.berkeley.edu
Date:   09/04/2010 08:43 PM
Subject:	Re: [GZG] Game designer Charles S Roberts passes
Sent by:        gzg-l-bounces@mail.csua.berkeley.edu

Kriegspiel was kind of a clunker.

Best,

 Ken

> --- On Sat, 9/4/10, Allan Goodall <agoodall@hyperbear.com> wrote:

(snip)

  They had quite a few excellent in-house games. I believe Up Front was
an AH in-house game, and one of the best
they ever created. It presaged more modern wargames in many way. Did they ever
have a real clunker? Other than Powers and Perils, I mean...

From: Eli Arndt <emu2020@c...>

Date: Sun, 5 Sep 2010 16:59:18 +0000 (UTC)

Subject: Re: [GZG] And a rude segue Re: Game designer Charles S Roberts passes

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Outdoor Survival was done as a joke as far as I recall. It was done as some
sort of "I can make a game out of anything" challenge that AH had going on.

[quoted original message omitted]

From: Doug Evans <devans@n...>

Date: Sun, 5 Sep 2010 15:36:00 -0500

Subject: Re: [GZG] And a rude segue Re: Game designer Charles S Roberts passes

> Outdoor Survival was done as a joke as far as I recall. It was done as

After Cheapass games, a now common business model...

SPI took it as no joke, even when they were trying to be funny.

Metagaming considered such a challenge occasionally a joke.