From: Doug Evans <devans@n...>
Date: Sun, 5 Sep 2010 08:32:48 -0500
Subject: [GZG] And a rude segue Re: Game designer Charles S Roberts passes
I didn't see much value in the most of the non-wargames that were considered mass-market. Also, Outdoor Survival was pretty much decried except for use by the RPG crowd for wilderness adventures. There were gems, and there were also rans. However, SPI's pressure of a game a month meant that it tended to push the envelope, and as we all know, the envelope often pushes back. However, we seemed to forgive the stinkers when the occasional unexpected new vision was worth sharing. And for the recorded, I actually enjoyed Kriegspiel on occasion. I respect a game that treats me as dumb as I am without rubbing my nose in it Speaking of which, where's FTIII? The_Beast From: Ken Hall <khall39@yahoo.com> To: gzg-l@mail.csua.berkeley.edu Date: 09/04/2010 08:43 PM Subject: Re: [GZG] Game designer Charles S Roberts passes Sent by: gzg-l-bounces@mail.csua.berkeley.edu Kriegspiel was kind of a clunker. Best, Ken > --- On Sat, 9/4/10, Allan Goodall <agoodall@hyperbear.com> wrote: (snip) They had quite a few excellent in-house games. I believe Up Front was an AH in-house game, and one of the best they ever created. It presaged more modern wargames in many way. Did they ever have a real clunker? Other than Powers and Perils, I mean...