[GZG] a peek from FT3 on fighters/ordnance

2 posts ยท May 5 2010 to May 5 2010

From: Alan and Carmel Brain <aebrain@w...>

Date: Wed, 05 May 2010 23:01:27 +1000

Subject: Re: [GZG] a peek from FT3 on fighters/ordnance

I still like my proposal from long ago.

You place fighters, missiles etc in one or more of the six 60 degree firing
arcs when they attack. They, and missiles, get a free 6" move to place them in
base contact with the defending ship, unless pinned by
defending fighters - who get a free shot if they attempt to attack.

PDS can fire in 1 of 2 modes: Barrage and Individual. In Barrage, they can
fire at each target in one 60 degree firing arc. In individual fire, they can
fire at *one* target, using the normal rules. Due to fratricide and mutual
interference, only one PDS can fire in barrage mode per firing arc.

That's it.

It means that massed fighter attacks lose effectiveness, as with 6 PDS, every
fighter group will get attacked. Also, adding additional PDS

From: Doug Evans <devans@n...>

Date: Wed, 5 May 2010 09:56:59 -0500

Subject: Re: [GZG] a peek from FT3 on fighters/ordnance

And I still like my idea of the slight extra book keeping of dividing uber
numbers of fighters attacking a single target as 'waves', and allowing a PDS
to engage each wave.

Look, I think another thing to suggest is not one way of running fighters, but
alternate fighter structures suggested to play different fighter intensity,
not merely different fighters. A) This is Star Trek, dammit; Jim Kirk never
saw a fighter!, B) This is Wing Commander, dammit. I can see table between the
fighter markers, C) Well, in Star Fleet Battles, fighters play but dominate...

Hate to tell you the voice I heard on the last one.

The_Beast

Zoe Brain <aebrain@webone.com.au> wrote on 05/05/2010 08:01:27 AM:

> I still like my proposal from long ago.