ground combat and bombardment

2 posts ยท Sep 29 1999 to Sep 30 1999

From: GBailey@a...

Date: Wed, 29 Sep 1999 09:55:41 EDT

Subject: re: ground combat and bombardment

I like it, except for a couple of things. 1) 1 mass = 1 CF doesn't distinguish
having armor units. 2) Rolling beam dice per CF means lots and lots and lots
of dice. Did I say enough 'lots'? Maybe having 5 mass = 1 CF = 1 die would be
better.

Now rolling beam dice and having some defensive units being "screened" is a
neat concept. It uses the FT rules which we're all familiar with. I've thought
about ignoring unit types, since it might be likely that everything will be
combined arms. Grav tanks probably will replace supporting air units. Also,
I'd rather have the units defending the planet having a 'screen
level-1'
affect.

I like the idea of PDS on the planet shooting at landings. Fire at regular
landers like firing at a missile, drop troops and hardened landers as if a
class-1
beam. Now what would be a "hardened" lander? One drawback would be having
streamlined transports just land on the planet. Treat each 'PDS' on the

planet
as a class-1 beam when firing at landing ships?  Heck, not PDS, but
speciallized
class-1 beams that cannot fire out of the atmosphere.  Against regular
landers
needs a 5-6, drop troops/hardened landers needs a 6, roll normally
against landing ships. Let's call them, um, Planetary Defense Batteries (PDB).
To avoid extra die rolling, have a ship with class-2 beams or better
suppress 1 PDB and each Ortillery system suppress 1 PDB. Suppressed PDBs
cannot fire at landing units. Or is this too easy for an attacking player to
plan for? Alternatively, roll each 'bombardment attack' as a PDS firing on a
missile?
4-5 suppresses 1, 6 destroys one and suppresses one with a reroll.

just ramblings off the top of my head..

Glen (my friend who would like to use Squad Leader to do combats in a
strategic WW2 game would be appalled at this.. yes, the same guy that hates
seeing modified WW2 naval ships as space ships)

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If you're only wanting abstract out ground combat, how about a variation of
the boarding rules? If you use 1 mass = 1 combat factor then you don't need to
worry about
individual points/modifiers etc.
Charge a fixed amount (say 5 FT points) per factor to take into account
economics. This still gives the opportunity to choose forces for either DS or
SG from just the mass available if you want extra detail or just allocate a
fixed rating to the planet (say about 30 for a colony planet, 100 for an
industrial centre).

Simply add up the combat factors, roll that many die & read as for beam die
(including re-rolls).
If you want to differentiate, then give armoured units screen-1 &
aerospace
screen-2 to represent the increased survivability.

With regard to opposed landings, give the planet an orbital defence rating.
Each point gives 1 die of unopposed PDS fire against the landing troops. Each
kill removes 1 combat factor before the troops even hit the surface. This
would give a good reason to apply orbital bombardment before sending in the
troops.

With regard to orbital bombardment, you should only allow beams & ortillery,
as everything is inaccurate or has nasty side effects (radiation for
starters). Ships with any amount beams add one combat factor, while each
separate ortillery system adds 1 combat factor.   This should really be
limited to taking out the orbital defences to allow surface landings, as once
ground forces engage, this sort of fire support would be rarely used.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 30 Sep 1999 10:21:40 +1000

Subject: RE: ground combat and bombardment

It comes down to what level of abstraction you want. You can use a 5:1 or 10:1
scale to reduce the die rolls, but this would depend on the scale of the
conflict.

For campaign play, my usual method of representing planets is to use a MT
Sa'vasku ship using 1/2 PF results to allow for the lack of thrust.  It
works surprisingly well, especially when each point of damage you do to the
planet means you have to pay to 'fix' the damage you just did to the
infrastructure after it's conquered...

'Neath Southern Skies - http://users.mcmedia.com.au/~denian/

> -----Original Message-----
Against
> regular landers needs a 5-6, drop troops/hardened landers needs a 6,