From: Beth Fulton <beth.fulton@m...>
Date: Wed, 07 Mar 2001 10:09:10 +1100
Subject: Re: Grenades in FMA (and PA)
G'day guys, > On the topic of PA Bob wrote: Good idea. We haven't used a lot of PA as yet and when we have we've restricted the to shuttle bays, cargo hangars and being outside, while the grunts had to do all the footwork down the corridors and stuff. We were playing inside a grounded spaceship though so I figured the corridors would be squishy. I hadn't thought of how they'd be in large buildings, but you're probably on the money (especially for heavy/bulky PA, some of the light PA could get away with it....like the UN in their hardsuits). Now on to Grenades... Rick suggested: > I was thinking that maybe they should Its a promising start and has given me an idea.... I'll have to subject Derek's no good NSL to grenade target practice on the weekend;) > it's only certain death if you know where the We''re seeing a lot more use of smoke these days after the spaceship based game where Lachy set his SAWs up in position opposite the cargo holds doors.... ;) > I think the God's-Eye View was a problem... It can be, but if you don't want to slow the game down with hidden movement there's not an awful lot you can do to get around it. We apply blind shot status to any grenade that is being put into a location that you can't have good LoS or info on (I would allow a trooper with LoS to pass info to one around the corner etc on a successful comms). We've had a few grenades bounce back and kill the owner so people are a bit more careful about their willy nilly use;) > I think next time I'd try a semi-blind system, That sounds like a great idea! Cheers Beth