Grenades in FMA

2 posts ยท Mar 6 2001 to Mar 6 2001

From: Rick Rutherford <rickr@s...>

Date: Tue, 6 Mar 2001 11:49:36 -0500

Subject: Grenades in FMA

> Robert B Makowsky wrote:

Bob,

That's a good question, but it's only certain death if you know where the
other guys are... we would have to play a double-blind game to keep the
players from having too much information, and if you don't know what's in the
next room, then you have to take precautions (like tossing in one of your own
grenades) before you go in.

Unfortunately, double-blind games are slower, because players are much
more careful about running down a hallway if they have to stop and check out
every single door.

From: Laserlight <laserlight@q...>

Date: Tue, 6 Mar 2001 12:34:01 -0500

Subject: RE: Grenades in FMA

> Magic Makowsky wrote:

Sure, we could have sent Indy and Banzai Frock in first.

"Bulletproof" Rick Rutherford replied:
> That's a good question, but it's only certain death if you know where

I think the God's-Eye View was a problem--I was trying only to respond
to what I could have seen, but I know a couple of guys made the assumption
that their sensors could tell them what was out the door, down the hall,
through the room and down another hall. Which is okay as long as everyone's
playing the same way.

I think next time I'd try a semi-blind system, in which only one man per
fire team is on the board, and the opposing players don't know whether the
rest of the team is clustered around or 10 meters away. When the enemy got
LOS, the GM would place the figures based on common sense and the players'
standing instructions ("we're right behind" or "we're trailing at 5 meter
intervals" or whatever). You might also have a
couple of dummies--call them sensor drones or something.  And everyone
within X meters knows where moving Power Armor is, everyone hears gunfire and
grenades, etc.