Gravitic Mines..

2 posts ยท Jan 15 1999 to Jan 15 1999

From: Mike Wikan <mww@n...>

Date: Thu, 14 Jan 1999 17:16:45 -0800

Subject: Gravitic Mines..

Speaking of mines....

Gravitic Mine Mass:1 (expended when dropped) Cost: 8

Follows standard mine rules. if detonated, does 1-3 points of damage
(ignores shields) also pushes affected ship 1d6" away in a straight line from
mine.

Really nasty in fields as 1 mine can push a ship into another mine,, etc, etc

Michael Wikan Game Design Slave Zero Accolade, Inc.
http://www.slavezero.com
mwikan@accolade.com wikan@sprintmail.com "We sleep safely in our beds because
rough men stand ready in the night to
visit violence on those who would do us harm."-George Orwell

> -----Original Message-----

From: DracSpy@a...

Date: Thu, 14 Jan 1999 22:53:42 EST

Subject: Re: Gravitic Mines..

In a message dated 99-01-14 20:21:50 EST, you write:

<< Speaking of mines....

Gravitic Mine Mass:1 (expended when dropped) Cost: 8

 Follows standard mine rules. if detonated, does 1-3 points of damage
(ignores shields) also pushes affected ship 1d6" away in a straight line from
mine.

Really nasty in fields as 1 mine can push a ship into another mine,, etc, etc
>> I think that that this (or the Nova mines) are what mines should be in FT,
I have used the Nova mines for some time now, I think that for FB2 these mines
should be offered, or maybe use Pulse Torps in statis instead of beam weapons?
-Stephen