From: Izenberg, Noam <Noam.Izenberg@j...>
Date: Wed, 22 Sep 1999 08:59:03 -0400
Subject: Grav Shields & M/E Shields
I'm not a big fan of the sand/smoke/etc screen effects, for reasons that have been expressed by others a few times. Two prototype Shield systems from Midbar skunkworks: Gravitic Shields - Same function as normal screens, but works against particle, torp, or mass (i.e. RG) weapons/missiles/torpedoes only. Ship with gravitic shields cannot fire particle weapons/missiles/torpedoes on turns the shields are active. Fighters treat shields as screens of same level. Cost/mass/levels are the same as screens. Missiles, SLMs, Torps, receive -2 per die of damage per shield level (max level is 2). Energy weapons (or other weapons affected by screens) are not affected by Gravitic Shields. Alternate effect (cinematic only): Instead of restrictions on firing weapons, ship with active Gravitic Shields has thrust reduced by 50%. Mass/Energy Shields (ME shield) - Trek type shield. System has emitters and generators generator costs 5% ship mass/level. Emitters: 360 degree coverage = 3 mass, 180 = 2 mass, 60 = 1 mass. Acts as screen against beam weapons. Reduces other damage by shield level. If a shield facing receives more damage than its level from a single source (weapon, not ship), the emitter facing that direction makes a threshold check at current level.