From: <bail9672@b...>
Date: Tue, 16 Mar 2004 13:32:35 -0500
Subject: Re: Graser observations
> Like all full thrust weapons, no matter how powerful, if you get But that is player tactics. The game system should have everything balanced and let the players make their own blunders. > Take the example cited of 33 graser armed gunboats decking an SDN. Was this > because they were armed with grasers specifically? I think not. Arm No way does beam damage compare to "pulse torpedo" damage using the same "to hit" system. And when you have a weapon (Graser-1) that has 1d6 damage massing the same as those that do 1 damage then there is a problem. Rerolls just compound the problem. A 1-arc Graser-1 masses 2. So do 2 submunitions pack that fire ONCE, doing 1 damage per hit and not 1d6 damage per hit. So does 1 3-arc class-2 Beam, doing 1 damage per hit. The damage ratio is 1:3.5 for the same mass (or 1.5:3.5 for the sub.muns. or at-close-range class-2 Beam). I've played a ship with lots of class-2 Beams, and we've outlawed such designs, but it has never equalled the performance of those strikeboats. > I'm a graser fan. I like them, and I use them responsibly. But if I don't find K-guns to be overpowered. They are terrifying, but the large ones have a single arc. In cinematic this is huge! Granted, our adult number-crunching-munchkin has put class-1 K-guns as his main batteries in all his ships but the damage has not compared to his former class-3 Beam or L-range Pulser equipped versions. The K-guns helps him keep his ships' sizes down. I've made "Shadow"-like designs with K-guns ranging in sizes from 8-24. In mixed play those ships are the first to be fired upon by the enemy. Those ships would be more menacing if I wasn't rolling the cursed die and could hit with the K-guns once in awhile. The other players won't play with vector movement and my cinematic maneuevering leaves much to be desired.:( > > Our playing space was approximately 6' x 8' with no 1 MU = 1" We'll be playing a few more times, I'll try to keep notes this time.