Gooey Praise, Florid Prose: WAS RE: Maximizing ship designs

1 posts ยท Apr 1 1997

From: George,Eugene M <Eugene.M.George@k...>

Date: Tue, 1 Apr 1997 17:40:35 -0500

Subject: Gooey Praise, Florid Prose: WAS RE: Maximizing ship designs

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Let me see, Gumas Warkshup, Gemos Wirkship, Gimus Werkshep, nope, doesn't ring
a bell.

Frankly, GW's stuff doesn't hold a candle to your work at GZG.
Not to soapbox or anything, but FT/MT/D2/SG2 are some of the best games
I've seen (in 15+ years of gaming).
Sure they're not perfect, but they give a good enough jumping off point to be
worked with. GW's stuff has always had about as much believability as a W.W.I.
propaganda poster. Space Marines are all giant Tommies or Doughboys with
bulging muscles
and lantern jaws, Orks are Over-brutal Huns.
It's amusing for a while, but I always get drawn back to a more centered
approach to games.
FT/MT/D2/SG2 are science fantasy games, but sometimes you can taste the
acrid smoke of burning circuit-boards as your corvette
comes about for what may be it's last gun pass, or hear the whine of the
hoverfans as your tank section pops up from cover to take off in pursuit of
fleeing militia, dislodged from their positions by your regiment's artillery
barrage. To me, that's considerably better than the Adeptus Deadicus, troops
so mean, malicious, and deadly that they have to pull off their own heads to
join their Local Space Marine Chapter.

Keeping it simple, believable, allowing room to work, and making sure
that the consumer knows that after he plunks down the hard-earned money
for the product, it's HIS to do with what he will. Dump the background, play
with it, who cares. Whatever few rule flaws the games have is made up for in
their great, fun attitude. So as long as GZG keeps the good stuff coming, I'll
pretty much buy anything that comes down the pike....... Goodness knows I've
bought enough marginal stuff for reading material, GZG's stuff is a joy.

Gushing Praise mode off

Gene
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