GMS was Re: DS3 design (long)

2 posts ยท Sep 22 2004 to Sep 22 2004

From: Jared Hilal <jlhilal@y...>

Date: Wed, 22 Sep 2004 09:39:46 -0700 (PDT)

Subject: GMS was Re: DS3 design (long)

> --- John K Lerchey <lerchey@andrew.cmu.edu> wrote:

> > a GMS/2(H) for 3 cap.

> sufficient loads to fight through the battle.

A) although the TOW launchers on the Humvee and the Bradley have one or two
ready rounds, they both have a much larger number stowed in the vehicle for
reloading.

B) how many of your missile tanks fire more than 8 volleys in a game?

<snip>

> I would not mind an option for a lower cost launcher that has limited

I see it just the opposite: a system with unlimted missiles should take up
more capacity than the present numbers <shrug>

J

From: John K Lerchey <lerchey@a...>

Date: Wed, 22 Sep 2004 17:05:06 -0400 (EDT)

Subject: Re: GMS was Re: DS3 design (long)

> On Wed, 22 Sep 2004, J L Hilal wrote:

> --- John K Lerchey <lerchey@andrew.cmu.edu> wrote:

<snip>

> A) although the TOW launchers on the Humvee and the Bradley have one

Good point.

> B) how many of your missile tanks fire more than 8 volleys in a game?

It happens. Sometimes. Not often.:)

> <snip>

I'm not sure I see the "opposition" here, but I'll take your word for it.:)
Yes, I agree that a limited number of shots system should be smaller

than an unlimited (for game purposes) number of shots system.:)