From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 6 Mar 2000 19:08:08 -0500
Subject: GMS vs. Infantry Reprise
Henrix said: Which means that it is worse than a IAVR, even when scoring the same numb= er of potential hits (such as when firing superior guidance missiles at powe= r armour), as the IAVR would roll D12 for all of them. =============================== Or D10 --- depends if you believe the QR card or the rules text. Or D8, arguing its impact is like a heavy weapons. =============================== A GMS/L would give one hit at D12x2 penetr...Impact ;-) which gives us a = 75% chance (vs D12 armour) of a casualty (wound or kill), and the other hits = (D8 vs D12) a 29% chance of a casualty, compared to the IAVRs chance of 46% chance for every hit. ================================ Yep. I admit this is true. But your IAVR can't engage targets across the board in its other mode. ================================ (A GMS/H would increase the chance for the first figure to become a casualty to 90%.) ================================= Any PA eating GMS/H head on SHOULD die. ================================= This gives us the following effect: If we score two potential hits, the I= AVR has a 71% chance of inflicting at least one casualty, the GMS/P only 62%, the GMS/L 82% and the GMS/H 93%. Moreover, if we score more than two hit= s the IAVR will gain on the GMS/L and /P, making it deadlier against power armour at close range than this sniping with GMSs. Why not just stick to a D12 for all GMSs, thus letting it fire the same s= ort of rounds as an IAVR? It is also simpler in game terms.