GMS vs. Infantry Reprise

1 posts ยท Mar 7 2000

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 6 Mar 2000 19:08:08 -0500

Subject: GMS vs. Infantry Reprise

Henrix said:

Which means that it is worse than a IAVR, even when scoring the same numb= er
of potential hits (such as when firing superior guidance missiles at powe= r
armour), as the IAVR would roll D12 for all of them.
===============================

Or D10 --- depends if you believe the QR card or the rules text.

Or D8, arguing its impact is like a heavy weapons.

===============================

A GMS/L would give one hit at D12x2 penetr...Impact ;-) which gives us a
=
75% chance (vs D12 armour) of a casualty (wound or kill), and the other hits
=
(D8 vs D12) a 29% chance of a casualty, compared to the IAVRs chance of 46%
chance for every hit.

================================

Yep. I admit this is true. But your IAVR can't engage targets across the board
in its other mode.

================================

 (A GMS/H would increase the chance for the first
figure to become a casualty to 90%.)

=================================

Any PA eating GMS/H head on SHOULD die.

=================================

This gives us the following effect: If we score two potential hits, the
I=
AVR
has a 71% chance of inflicting at least one casualty, the GMS/P only
62%,
the GMS/L 82% and the GMS/H 93%.  Moreover, if we score more than two
hit= s
the IAVR will gain on the GMS/L and /P, making it deadlier against power
armour at close range than this sniping with GMSs.

Why not just stick to a D12 for all GMSs, thus letting it fire the same
s=
ort of rounds as an IAVR? It is also simpler in game terms.