GMS/P

2 posts ยท Nov 23 1998 to Nov 24 1998

From: Phillip E. Pournelle <pepourne@n...>

Date: Mon, 23 Nov 1998 15:13:56 -0800

Subject: GMS/P

Hello,
        The Following is a repost to someones question about GMS/P:
In the past I have posted several point systems to enable folks to bridge the
gap between SG and DS as well as have a basis for designing forces in SGII so
as to build a balanced game. Understand that this is just a generalized system
and cannot compensate for a number of factors including hiding defenders,
defensive positions, mismatch terrain etc...

Additonal Equipment

Sensors Type Die Cost BAsic D6 1.5 Enhanced D8 3.0 Superior D10 4.5

EW Systems type Die Cost Basic D6 22 Enhanced D8 45 Superior D10 67 You'll
notice that this is a multiple of ECM systems. If you look at all that EW can
do in a SG game, you'd agree that its worth the price.

Drone System type Die Cost BAsic D6 5 Enhanced D8 6 Superior D10 7

The following chart shows the different missile systems for DSII and the costs
associated with them. Basically range costs.12 points per inch, 1.6666 per
chit drawn. For a Heavy missile 15 points per die shift up from D4, for a
Light Missile 10 points per shift up from D4 and therefore for a Personal
Missile 5 points per shift up from D4. For the IAVR the system is unguided but
at the extremely short range, guidance is unneccessary.
GMS/Air the die shift up from D4 is 15 points for each.

Guided Missile Systems Type Guidance Range Die Impact Cost
GMS/L   Basic           36      D6      3 chits         20
Enhanced 36 D8 3 chits 30 Superior 36 D10 3 chits 40
GMS/H   Basic           48      D6      5 chits         30
Enhanced 48 D8 5 chits 45 Superior 48 D10 5 Chits 60
GMS/P   Basic           24      D6      1 chit          8
Enhanced 24 D8 1 chit 15 Superior 24 D10 1 chit 22 IAVR 4 2 chits 4 or 1 per
shot
GMS/Air Basic           48      D6      3 Chits         26
Enhanced 48 D8 3 chits 41 Superior 48 D10 3 chits 56
        GMS/air can be used on ground vehicles but is designed to be
fired
offensively against Aerospace and VTOL craft.  GMS/Air takes up four
capacity.

From: Phillip E. Pournelle <pepourne@n...>

Date: Mon, 23 Nov 1998 16:11:08 -0800

Subject: GMS/P

Hello,
        The Following is a repost to someones question about GMS/P:
In the past I have posted several point systems to enable folks to bridge the
gap between SG and DS as well as have a basis for designing forces in SGII so
as to build a balanced game. Understand that this is just a generalized system
and cannot compensate for a number of factors including hiding defenders,
defensive positions, mismatch terrain etc...

Additonal Equipment

Sensors Type Die Cost BAsic D6 1.5 Enhanced D8 3.0 Superior D10 4.5

EW Systems type Die Cost Basic D6 22 Enhanced D8 45 Superior D10 67 You'll
notice that this is a multiple of ECM systems. If you look at all that EW can
do in a SG game, you'd agree that its worth the price.

Drone System type Die Cost BAsic D6 5 Enhanced D8 6 Superior D10 7

The following chart shows the different missile systems for DSII and the costs
associated with them. Basically range costs.12 points per inch, 1.6666 per
chit drawn. For a Heavy missile 15 points per die shift up from D4, for a
Light Missile 10 points per shift up from D4 and therefore for a Personal
Missile 5 points per shift up from D4. For the IAVR the system is unguided but
at the extremely short range, guidance is unneccessary.
GMS/Air the die shift up from D4 is 15 points for each.

Guided Missile Systems Type Guidance Range Die Impact Cost
GMS/L   Basic           36      D6      3 chits         20
Enhanced 36 D8 3 chits 30 Superior 36 D10 3 chits 40
GMS/H   Basic           48      D6      5 chits         30
Enhanced 48 D8 5 chits 45 Superior 48 D10 5 Chits 60
GMS/P   Basic           24      D6      1 chit          8
Enhanced 24 D8 1 chit 15 Superior 24 D10 1 chit 22 IAVR 4 2 chits 4 or 1 per
shot
GMS/Air Basic           48      D6      3 Chits         26
Enhanced 48 D8 3 chits 41 Superior 48 D10 3 chits 56
        GMS/air can be used on ground vehicles but is designed to be
fired
offensively against Aerospace and VTOL craft.  GMS/Air takes up four
capacity.