GenCon 2001 Full Thrust Tourney

3 posts ยท Feb 14 2001 to Feb 14 2001

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Tue, 13 Feb 2001 20:33:47 -0800

Subject: GenCon 2001 Full Thrust Tourney

For those who plan on attending:

The tourney is a 6 hour time slot this year (as opposed to last year's 8), so
even though the format is essentially the same, a few things will be
different.

Each game will be 50 minutes with the limit strictly enforced. Thus aggressive
play will reap rewards.

Two qualifying rounds (so everyone will get at least 2 games). The scores from
these rounds will determine who makes the initial brackets. Scores will be
used to determine seeding on the brackets as well. There is room for 16
players in the initial brackets, so it's conceivably possible that everyone
will get into the brackets if turnout is less than 16.

These 2 rounds will use either pre-generated FB1 fleets, or FB1
fleets of the player's own design (design rules will follow soon).

All play within the brackets will make use of identical fleets on both sides
of the table. Thus the skill of the individual will be emphasized over point
shaving or "the ideal fleet builder." These fleets will not be revealed until
the time of the game. (In other words you can't go off and practice with them
now.)

The "surprise" fleets of the brackets will also ensure that no one plays the
same fleet 6 times running, and gets bored to tears reliving 1 game over and
over again 6 times.

PS - I'd like to post this to the web somewhere so non-listers can
see what's going on as well. Any volunteers who can write HTML (to

From: Magnus Alexandersson <m96maal@m...>

Date: Wed, 14 Feb 2001 15:55:57 +0100

Subject: Re: GenCon 2001 Full Thrust Tourney

> PS - I'd like to post this to the web somewhere so non-listers can

From: Allan Goodall <agoodall@a...>

Date: 14 Feb 2001 14:02:00 -0800

Subject: Re: GenCon 2001 Full Thrust Tourney

> On Tue, 13 February 2001, Sean Bayan Schoonmaker wrote:

> Each game will be 50 minutes with the limit strictly enforced. Thus

Sean, we had 4 rounds last year. If that's the case, you can extend the games
to 75 minutes, with 15 minute breaks in between with no problem. You could
also make the games 80 minutes with 10 minute breaks. 50 minutes seems a bit
short.

> PS - I'd like to post this to the web somewhere so non-listers can

I have the rules from last year up on my FT site. I could easily make the
modifications and pop them up there for this year's game, too! The fleet
construction rules are there.

I'm probably going to redesign the FT pages in a minor way. It will make
finding the rules a lot easier (one URL, as opposed to one URL and having to
click on a link). But I've stored the previous two years on my site, might as
well keep it going...