Gate defence

2 posts ยท Feb 5 2005 to Feb 23 2005

From: Laserlight <laserlight@q...>

Date: Sat, 5 Feb 2005 11:27:35 -0500

Subject: Re: Gate defence

> As much as I hate to risk tweaking John's nose, these are David

There is a repeated over-abundant surplusage of excess redundancy.

From: david smith <bifsmith207@h...>

Date: Wed, 23 Feb 2005 09:27:57 +0000

Subject: Gate defence

Gate defence will always be decided by the rules that you are using for
whatever game you are playing. In starfire, you need to have a functioning
drive field (which precludes the use of mass bombardments or sending
fighters/missiles through unaided, you need to use a ship to deliver the

weapons). Whenever I played a wormhole type game, using FT as the rules, I
had the very simple rule that a ship to use a wormhole/jumppoint had to
have a functioning FTL drive and a thrust of at least 1. This meant that any
defending fortification had a 10% mass bonus immidieatly. If you also put a
limit on the velocity of anything comming through, you can use the FT mine
rules as well. This makes any attacking force have to be larger mass and

points wise that the defender, meaning while you are smashing away at his
fixed fortifications, where are the extra points/mass that you had to
bring that he did not have to use? (probably sneaking around and attacking
your planets).

BIF