Gaming backgrounds/scenarios

6 posts ยท Jan 25 1999 to Jan 25 1999

From: Brian Burger <yh728@v...>

Date: Sun, 24 Jan 1999 20:21:09 -0800 (PST)

Subject: Gaming backgrounds/scenarios

I've just finished & webbed a draft version of the background for the
'narrative campaign' I'm sort of starting with my SG2/DS2 group. Along
the way, I've written out some of my version of the NAC of 2183 and a variety
of other details. Check it out:

http://www.geocities.com/Area51/Nebula/9774/games.html    then follow
the 'Santa Maria' link.

For those who're interested, the narrative campaign is an attempt to get
around sticky logistics, supply & similar issues by having a backstory and a
'GM' to compose scenarios depending on what happens in the games played and
random or narrative events elsewhere. Santa Maria is experiencing
'bandit problems', in reality the first stage of an outside-supported
revolution attempt. (maybe...)

On a related note, I've also discovered an HTML editor that's actually
worth the hard drive space. Go to http://www.arachnophilia.com and get
the freeware Arachnophilia editor. Massively customisable, and very cool.
(It's got an included HTML tutor, but it helps to already know HTML. Get a
good book first on HTML)

From: Brian Burger <yh728@v...>

Date: Sun, 24 Jan 1999 20:31:41 -0800 (PST)

Subject: Re: Gaming backgrounds/scenarios

CORRECTION: I screwed up the Arachnophilia HTML editor's URL:

http://www.arachnoid.com/

then d/l the Arachnophilia HTML editor (only 1.8Mg zipped, or so).

A very nice editor. (I've no connection to the gent who made Arachnophilia,
beyond being a satisfied consumer)

From: DracSpy@a...

Date: Mon, 25 Jan 1999 00:19:53 EST

Subject: Re: Gaming backgrounds/scenarios

In a message dated 99-01-24 23:25:42 EST, you write:

<< For those who're interested, the narrative campaign is an attempt to get
around sticky logistics, supply & similar issues by having a backstory and a
'GM' to compose scenarios depending on what happens in the games played and
random or narrative events elsewhere. Santa Maria is experiencing
 'bandit problems', in reality the first stage of an outside-supported
revolution attempt. (maybe...) >>
Hmm, sounds like part of the beginings of the UBW/Gawain Revolt and the
Gawain Accords.
-Stephen

From: DracSpy@a...

Date: Mon, 25 Jan 1999 00:31:21 EST

Subject: Re: Gaming backgrounds/scenarios

Never mind what I said about it being like the UBW/Gawain Acords, I miss
under stood what you ment by the bandit groups. Its like my High School! Maybe
thats why I like I like the NAC?
-Stephen

From: Brian Burger <yh728@v...>

Date: Sun, 24 Jan 1999 22:44:45 -0800 (PST)

Subject: Re: Gaming backgrounds/scenarios

> On Mon, 25 Jan 1999 DracSpy@aol.com wrote:

> Never mind what I said about it being like the UBW/Gawain Acords, I
Maybe
> thats why I like I like the NAC?

Your high school had Hispanic gangs?

I'm trying not to engage in racial stereotypes - the NAC Hispanic
population would, after over a century of NAC rule, probably be as loyal or
not as the population of the former United States. Fringe elements
calling for independence for some decades-gone nation that most people
hear about only in history books and their great-grandparents' stories,
and the rest of the people trying to get on with life, more or less. On Santa
Maria, the fringe seems to be encouraged by the LLAR, or factions thereof.

In my take on the NAC of 2183, all of the Terran territories of the NAC
are internally self-governing, as are many of the mature colonies (like
Santa Maria). So we'd have, say, the Dominion of the South Argentine,
Dominion of whatever - Canada is one (maybe Quebec), the ex-USA is three
or four, Mexico is one or two Dominions, etc etc. The NAC government
proper runs most foreign affairs, off-world military matters, and sets
general guidelines for all Dominions. Dominions pay taxes to the NAC and
contribute troops, and in exchange get the protection of far larger military
and diplomatic clout. The NAC also sets up and protects new colonies, etc etc.
It's a federal system, with Dominions substituting for states or provinces.
(None of which prevents people from agitating for many reasons, of course...)

Actually, it is kind of like Stephen's UBW. You set up a situation that will
lead to military conflict of the desired nature (starfleets for
Stephen's FT games, firefights for my DS2/SG2 group) and then apply the
results of the games to your evolving history of the situation. I'm inspired
in equal measure by Los' GZG fiction (for which a number of the FT encounters
were played out) and the recent 'Let's get together and game Armageddon to
change GZGverse history' thread. I've got a broad idea of the fate of Santa
Maria colony, but if our games start going very differently I'll change the
future...The nice thing about gaming a geurilla war is that no one fight is
really going to decide things...

That in a (rather long) nutshell is what I meant by a narrative campaign.

Pardon the length, (I've churned out a massive amount of stuff today - I
only started the Santa maria webpage late last night...)

From: DracSpy@a...

Date: Mon, 25 Jan 1999 12:52:24 EST

Subject: Re: Gaming backgrounds/scenarios

In a message dated 99-01-25 01:50:40 EST, you write:

<< Your high school had Hispanic gangs?

 I'm trying not to engage in racial stereotypes - the NAC Hispanic
population would, after over a century of NAC rule, probably be as loyal or
not as the population of the former United States. Fringe elements
 calling for independence for some decades-gone nation that most people
 hear about only in history books and their great-grandparents' stories,
and the rest of the people trying to get on with life, more or less. On Santa
Maria, the fringe seems to be encouraged by the LLAR, or factions thereof.

*****
Yes, 90% of the population is hispanic, I would say that a third of those are
agitaters, I think that it is posible that the NAC (err USA) state of Cali
will go back to the LLAR (whoops, I guess I have been reading my FT histroy to
much, I mean Mexico) soon, unless things change.
******

Actually, it is kind of like Stephen's UBW. You set up a situation that will
lead to military conflict of the desired nature (starfleets for
 Stephen's FT games, firefights for my DS2/SG2 group) and then apply the
results of the games to your evolving history of the situation. I'm inspired
in equal measure by Los' GZG fiction (for which a number of the FT encounters
were played out) and the recent 'Let's get together and game Armageddon to
change GZGverse history' thread. I've got a broad idea of the fate of Santa
Maria colony, but if our games start going very differently I'll change the
future...The nice thing about gaming a geurilla war is that no one fight is
really going to decide things...
> [quoted text omitted]
There going to want the colonies back, (and they brought 10 Ortilery Moniters
and 12Assault Transports) with the goals that the "artists" are trying to
acomplish they are very simular. It is the art work that is difrent.
-Stephen