Gamers and Tractor Beams

4 posts ยท Apr 26 1997 to Apr 29 1997

From: ericjw@c...

Date: Fri, 25 Apr 1997 22:08:47 -0400

Subject: Gamers and Tractor Beams

-------------------------------------
Name: Eric Weatherby
E-mail: ericjw@cyberhighway.net
Date: 04/25/97
Time: 19:08:47

Does anyone out there have any good rules for tractor/pressor beams in
Full Thrust?

Also, is there anyone in the Salem, Oregon area who would like to get together
for a game sometime? I've had the game for a year or two and have only been
able to find opponents for four games during that time.

Looking forward to meeting someone. Anyone!

Eric

From: <owner-ftgzg-l@b...>

Date: Sun, 27 Apr 1997 23:15:43 -0400

Subject: Re: Gamers and Tractor Beams

> Does anyone out there have any good rules for tractor/pressor beams in

Scott Field, who is currently offline due to real world conditions (and says
'hi' to all you guys who remember him), had a good set of tractor beam rules
he put together for his Star Trek rules. I haven't looked on the Unofficial FT
Web Page lately, but Mark may have grabbed a copy and stashed it there. I'd
say check there to see. Assuming you have WWW access.

Mk

From: Phillip E. Pournelle <pepourne@n...>

Date: Mon, 28 Apr 1997 14:43:08 -0400

Subject: Re: Gamers and Tractor Beams

Given that you can purchase a drive system that will accelerate a Mass 16
Vessel 4 inches per turn for 8 points, then a tractor beam should be
proportional, possibly to an A Battery.
        So each Tractor Beam has 64 inch/Mass units of force that it can
apply. We can use Costs and Arcs from the A Battery and say that each Die
controls 20 inch/mass units of force.  Roll 3D6 at ranges 0 to 6, 2D6 at
ranges 6 to 12, 1D6 at ranges 12 to 18.  You must roll a 3+ to cause
effect
per die on an unshielded target.  You must roll 4+ against one shield,
5+
against 2 shields, 6 against 3 shields. Firing the Tractor Beam occurs during
combat, the effect in the following round. After ships have move, in
accordance with their orders, move the affected ships towards each other in
proportion to their relative Masses. Smaller ships tractoring bigs ones will
be pulled towards them (right Ahab?), while larger ships will generally pull
small ones towards them. Tell Me what you think. Phil P.

From: ericjw@c...

Date: Mon, 28 Apr 1997 23:31:41 -0400

Subject: Re: Gamers and Tractor Beams

> Phil P. wrote:

Given that you can purchase a drive system that will accelerate a Mass 16
Vessel 4 inches per turn for 8 points, then a tractor beam should be
proportional, possibly to an A Battery.
        So each Tractor Beam has 64 inch/Mass units of force that it can
apply. We can use Costs and Arcs from the A Battery and say that each Die
controls 20 inch/mass units of force.  Roll 3D6 at ranges 0 to 6, 2D6 at
ranges 6 to 12, 1D6 at ranges 12 to 18.  You must roll a 3+ to cause
effect
per die on an unshielded target.  You must roll 4+ against one shield,
5+
against 2 shields, 6 against 3 shields. Firing the Tractor Beam occurs during
combat, the effect in the following round. After ships have move, in
accordance with their orders, move the affected ships towards each other in
proportion to their relative Masses. Smaller ships tractoring bigs ones will
be pulled towards them (right Ahab?), while larger ships will generally pull
small ones towards them. Tell Me what you think. Phil P.

-------------------------------------
Name: Eric Weatherby
E-mail: ericjw@cyberhighway.net
Date: 04/28/97
Time: 20:31:41

That's a lot simpler than the system I came up with, and should have all the
effects that I wanted, which were: it should pull both ships, it should allow
a small ship to "hitch a ride" on a larger ship, and it should allow ships to
slingshot around asteroids. If you've playtested this, I would be very
interested to hear any tactics that you developed.

Also, would you suggest any additional cost for a tractor/pressor beam,
or do you think they should be separate beams? I think the ability to keep an
escort loaded with submunition packs out at 30" or so would come in quite
handy.

With great respect for your ability to make things simple,