From: Alan and Carmel Brain <aebrain@w...>
Date: Thu, 14 Aug 2003 19:54:29 +1000
Subject: Re: Fusion Cannon proposal
From: "Matt Tope" <mptope@omnihybrid.com> > He likes Fussion Cannon so I came up with this (For FT2.5), If it > is even it hits and causes damage equal to the score. Half damage on Average damage at short range 10.5/2 = 5.25 Average damage at long range 7/2 = 3.5 By the mechanics, screens have no effect. Compare with 4 standard Pulse torps, mass 16, cost 48 0-6 -> 35/3 6-12 -> 28/3 12-18 -> 7 18-24 -> 14/3 24-30 -> 7/3 Now being 1 system rather than 4 might have some advantages for smaller ships with few DC parties. And being 1 mass less is good. Having a larger chance of bulk damage can also be an advantage, more chances of early criticals. These are all very minor effects though, and only take effect under peculiar circumstances. It's also reasonable to have a new weapon being just a smidgin less effective in most cases than older ones (otherwise why haven't the new ones all been replaced?). But I'd far rather have the 4 Pulse Torps. At 24" you get 4.66 vs 3.5 damage, at 12" you get 9.33 vs 5.25 damage, you get a chance of damage between 24-30"