Full Thrust to Star Cruiser (2300AD)?

3 posts ยท Jun 13 1999 to Jun 13 1999

From: Randall Case <tgunner@e...>

Date: Sun, 13 Jun 1999 07:01:00 -0500

Subject: Full Thrust to Star Cruiser (2300AD)?

All of this talk about RPGs got me curious, so I went to the local book store
and picked up the Star Cruiser boxed set (for $4.00) and the supplement
"Invasion". The Star Cruiser rules are kinda hard to follow (especially the
missile rules), so that got me curious: anyone have some conversion rules for
Star Cruiser? It looks easy enough to do- only the ships in Star Cruiser
move in speeds that are measured in 'light seconds'! The standard
laser/energy
weapon only has a range of 1... so it looks like most ships just toss around
missiles (that use Faster Than Light Drives)... how would you go about doing
that in Full Thrust?

Thanks!

Scott

From: PsyWraith@a...

Date: Sun, 13 Jun 1999 08:30:01 EDT

Subject: Re: Full Thrust to Star Cruiser (2300AD)?

Look to the StarCruiser Lite rules using FT as their core at Mike Jasinski's
site at http://www.geocities.com/Area51/Rampart/1966/

Chris Ruhl SSG USAR Team Chief, Tactical PSYOP Team 31 (Airborne) Camp
McGovern, Bosnia

In a message dated 6/13/99 2:03:33 PM Central European Daylight Time,
> tgunner@earthlink.net writes:

> All of this talk about RPGs got me curious, so I went to the local

around
> missiles (that use Faster Than Light Drives)... how would you go

From: ScottSaylo@a...

Date: Sun, 13 Jun 1999 17:09:17 EDT

Subject: Re: Full Thrust to Star Cruiser (2300AD)?

In a message dated 6/13/99 7:03:33 AM Central Daylight Time,
> tgunner@earthlink.net writes:

<< All of this talk about RPGs got me curious, so I went to the local book
store and picked up the Star Cruiser boxed set (for $4.00) and the supplement
"Invasion". The Star Cruiser rules are kinda hard to follow (especially the
missile rules), so that got me curious: anyone have some conversion rules for
 Star Cruiser? It looks easy enough to do- only the ships in Star
Cruiser move in speeds that are measured in 'light seconds'! The standard
laser/energy
weapon only has a range of 1... so it looks like most ships just toss around
missiles (that use Faster Than Light Drives)... how would you go about doing
that in Full Thrust?

Thanks!

 Scott
> [quoted text omitted]

Consider the STar CRuiser Missiles to be remotely piloted ships, then the
rules become much more reasonable. When you consider teh ranges at which

starships would engage you have to realize that light speed sensorshave
trouble targeting when ranges get much beyond a light second. To much lag
between the sensor lock and the time it takes the beam to travel that far. You
can make that less by using your sensors to remotely pilot a missile with
a beam weapon mounted (or a one shot detonated laser - an atmoci bomb
that pumps the first few nano second of its x ray emission through a focal
array like a laser). You can remotely pilot the vehicle and guide its onboard
computer system to target at ranges which are much closer for the missile than
they are for the ship which might be light seconds further away from the
target than the missile is. Focal beam x ray lasers would be better able to
concentrate damage to a ship than a simple nuclear detonation with no
atmosphere to provide a shock wave in space.