Full Thrust/Roleplaying interface

1 posts ยท Jul 17 2000

From: Charles Taylor <charles.taylor@c...>

Date: Mon, 17 Jul 2000 19:08:33 +0100

Subject: Full Thrust/Roleplaying interface

Has anyone used Full Thrust to handle the space combat sections of a
sci-fi role-playing game (apart from Babylon Project) - I know that
people have done Traveller/Full Thrust conversions - but were these used
in an on-going RPG campaign?

If so, what RPG systems/backgrounds were involved (apart from Babylon
Project & Traveller in its many forms) - any special rules for PCs on
board spacecraft etc?