Full Thrust Last Exile

9 posts ยท Mar 28 2005 to Mar 29 2005

From: Ah Clem <ahclem@a...>

Date: Sun, 27 Mar 2005 20:04:29 -0500

Subject: Full Thrust Last Exile

Has anyone created Full Thrust SSDs for the ships in the anime series "Last
Exile"? I can't seem to find any on the web.

Best Regards, Bob Yeager

From: Sutherland <charles@n...>

Date: Sun, 27 Mar 2005 19:55:19 -0600

Subject: RE: Full Thrust Last Exile

I have not seen either. Interesting idea though. I really enjoyed the series.

Pretty simple conversion it would seem. Except maybe the guild vessels. They
were so much more advanced than everyone else that it would not be much of a
fight in a stand up battle. The others would be fun I would think though.

I would be interested on working on the conversion with you if you wanted to
bash one together.

From: Doug Evans <devans@n...>

Date: Mon, 28 Mar 2005 04:05:35 -0600

Subject: RE: Full Thrust Last Exile

Two cents

The large ships move very slowly, and much of the action is two
dimensional. Victorian Sci-fi has similar aerial images.

Space 1889's Ironclads and Ether Flyers, Aeronef, and similar rulesets might
be a place to start.

Course, the vanships are another matter...

The_Beas

From: Izenberg, Noam <Noam.Izenberg@j...>

Date: Mon, 28 Mar 2005 09:58:30 -0500

Subject: RE: Full Thrust Last Exile

That would be pretty neat. I'd like to see that also. I never saw the whole
series, but would like to.

Guild vessels could be represented as with 2xMass (or even 3x). For example, a
cruiser (and a putative Guild cruiser miniature) would be the same size as a
normal cruiser, but would be built (and costed) like
a ship twice (or 3x) the mass (e.g. ~160-240 Mass). The additional
hull, weapons, etc. would basically be proxy for higher tech.

---

"I think there is a world market for maybe five computers."
          -- Thomas Watson, chairman of IBM, 1943

From: Charles Lee <xarcht@y...>

Date: Mon, 28 Mar 2005 12:53:11 -0800 (PST)

Subject: Re: Full Thrust Last Exile

That would be awsome. The vanne ships are vector while the guild ships are
cenimatic. The guns had ammo?

From: Christopher K Smith <smithck@m...>

Date: Mon, 28 Mar 2005 16:28:12 -0600

Subject: Re: Full Thrust Last Exile

The guns did indeed have ammo. I think I remember a reference to armor
piercing rounds, and I know in one episode the Silvana (sp?) shot a special
type of ammo. The vanships and guild "star" fighters had ammo as well. I'm not
sure about the guild warships.

Christopher K Smith Associate Research and Development Engineer National
Center for Physical Acoustics University of Mississippi 1 Coliseum Drive
University, MS 38677
(662) 915-5606
[quoted original message omitted]

From: Ah Clem <ahclem@a...>

Date: Mon, 28 Mar 2005 18:29:39 -0500

Subject: Re: Full Thrust Last Exile

I found the "Aeronef" pages. Has anyone tried these rules? It seems like they
may be more adaptable to the "Last Exile" universe than Full Thrust.

Meanwhile I'm still working my way through the series and loving it. I'm on
episode 16. Good stuff.

> At 08:04 PM 3/27/2005, you wrote:

Best Regards, Bob Yeager

From: Doug Evans <devans@n...>

Date: Mon, 28 Mar 2005 18:39:03 -0600

Subject: Re: Full Thrust Last Exile

> I found the "Aeronef" pages. Has anyone tried these rules? It seems

Randy at Gauntlet Games wants to give 'em a go, but I have to do the setting
up of the game; he's still on the G.A.S.L.I.G.H.T. kick, and is
tired of doing all the work. ;->=

When do you think you'll be down in Lincoln, NE, again?

The_Beast

From: Robert W. Eldridge <bob_eldridge@m...>

Date: Mon, 28 Mar 2005 22:27:31 -0500

Subject: RE: Full Thrust Last Exile

Yes - they're good fun and not at all complicated. Steve Blease and the
folks at Brigade Models are both great to do business with.

[quoted original message omitted]