Full Thrust "House Rules", was Re: [FT] Kravak weaponry

4 posts ยท Jul 22 2004 to Jul 23 2004

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 22 Jul 2004 08:28:26 -0700 (PDT)

Subject: Full Thrust "House Rules", was Re: [FT] Kravak weaponry

> --- Doug Evans <devans@nebraska.edu> wrote:

Well, I'm going to keep playing Full Thrust, but I'll turn it into a drinking
game.

Force selection: You drink once for each escort, twice for each cruiser, and 3
times for each capital. Then you argue about whether a Mass 104 ship is a big
cruiser or a small capital ship. Do a shot for each
ship between 89-110 mass in your force.

Then you decide which house rules to use. Each person prints off an OO post
analyzing any house rule he wants to introduce. You take one drink for each
whole number, 2 for each number with a decimal point. You do a shot for each
chart, and two shots each time he shows his work. If you can still understand
the rule you can use it.

Then you argue about whether to use vector or
cinematic--unless you both want the same movment
system, race each other with a properly strong beer (Guiness is preferred) to
determine.

By this point, depending on the number of house rules you are using, you may
not CARE. If this is the case, continue drinking until there is no alcohol
remaining in the house.

If you are using straight book rules, set up your force. Take a drink for each
carrier you have hanging in the corner not moving. Take a drink for each
escort within an inch of a capital ship trying to fly into salvo missles for
you.

During the game take drinks if: You roll all 1s. You roll more than 4 6s in
any salvo. You have to reroll any dice twice or more.
You hit with 2 or more pulse torpedos or large (K3+)
guns. You fire a salvo of 4 or more weapons that would destroy your target,
but they ALL miss. You loose a ship. You destroy a ship. You miscalculate your
vector and unintentionally shoot off the map. The only ship in your arc is an
escort that will go
away if you fire 1/4 of your full salvo at it.
Your fighters dogfight and inflict more casualties than they take.

Do a shot if: You have enemy cruiser or larger within 12" in your rear arc.
You are within 12" of the enemy and pointed the wrong direction to shoot at
them (cruiser and larger). Your carriers sitting in the corner get a flyby
from the enemy anyway. Your fighters and the enemy fighters eliminate each
other (less than 6 surviving fighters on either side). Your enemy plots his
missle fire so well that the banzai jammers are further away than the capital
ships are. You loose a ship to core system damage.

Any more suggestions?

From: Indy Kochte <kochte@s...>

Date: Thu, 22 Jul 2004 11:48:16 -0400

Subject: Re: Full Thrust "House Rules", was Re: [FT] Kravak weaponry

> John Atkinson wrote:
[...]
> Do a shot if:
[...]
> Any more suggestions?

Given that I don't drink, this is more complicated to me
than just remembering the regular rules. ;-D

Mk

From: Flak Magnet <flakmagnet@t...>

Date: Thu, 22 Jul 2004 11:51:25 -0400

Subject: Re: Full Thrust "House Rules", was Re: [FT] Kravak weaponry

> On Thursday 22 July 2004 11:28 am, John Atkinson wrote:

+++SNIPPED+++

I'm not sure this would be any different from the way my group plays anyway.

Though we're a lot less detailed in our rules. Our rules work very closely to
something I saw on the Drew Carey show:

It happened around a pool table... Lewis: Oh I missed a shot. (Everyone takes
a drink.)
Not-Kate[1]:  What are you guys doing?
Oswald: She asked us what we're doing. (Drink)
Not-Kate:  Oh, a drinking game, what are the rules?
Lewis: Somebody asked us about the rules. (Drink)
Not-Kate:  There are no rules!  This is just an excuse for drinking!
Oswald: Well, she figured out the rules! (Drink)

Well, my group's pretty much like that.

[1] I don't know the character that took Kate's place when Christa
Miller who played Kate left the show.

From: Brian Burger <yh728@v...>

Date: Fri, 23 Jul 2004 01:00:48 -0700 (PDT)

Subject: Re: Full Thrust "House Rules", was Re: [FT] Kravak weaponry

> On Thu, 22 Jul 2004, Indy wrote:

> John Atkinson wrote:

That's part of the *point* with good drinking games, though! Really
complicated rules mean more chances to drink, and if you have a
break-a-rule-and-have-a-drink penalty, well... :>

Should we name it Drunk Thrust, or does that sound even more obscene &
suggestive that 'Full Thrust' already is?:>