Hi! Who will have enough time to answer some of my wuestions?
1- I've read that shields are efficient against the
plasmas bolts (6 for a level-1 shield and 5-6 ignored for
a level-2 shield), is it really that?
2- there are a lot of weapons and equipements written in
FB2, but not explained, are they explained on a web site?
3- Shrouded clouds are efficient against fighters, but are
human shields efficient too?
4- When Plasma bolts are fired, are all the fighters in a
6" range destroyed?
5- When plasma bolts are fired, can a Phalon ship (from
the army who fired it) be affected?
6- With the vector movement rules, missiles and plasma
bolts are very easy to use, because of the lack of velocity change for all the
ships. Did someone try it? We think we'll reduce there range to 4".
7- With vector wovment rules, Kra'vak are not as
efficient as ion the std rules with their anti-g
propulsion. The only advantage they have, this time, is that they are able to
use all their thrust rating for trnslating (the humans & Phalons only can move
1" starboard or port). Is it the only difference?
OK, thanks a lot.
> -----Original Message-----
[Bri] See FB2 p. 3613th paragraph.
> 2- there are a lot of weapons and equipements written in
[Bri] Examples?
> 3- Shrouded clouds are efficient against fighters, but are
[Bri] Yes.
> 4- When Plasma bolts are fired, are all the fighters in a
[Bri] Yes. Fighters either need to shoot down the plasma bolt or use
secondary movement to get out of range. It is an area effect weapon and each
individual target takes damage. Fighters only have 1 point each, so die from
the bolts.
> 5- When plasma bolts are fired, can a Phalon ship (from
[Bri] Yes. It is an area effect weapon. Don't fire it where you are
going to fly.
> 6- With the vector movement rules, missiles and plasma
[Bri] FB2 p. 36 suggests reducing the size of the bolt to 4 or 3mu.
> 7- With vector wovment rules, Kra'vak are not as
[Bri] Yes. Since KV and Sa'Vasku can use MD in a direction they do not
face, they can always face where they expect the target to be. Human and
Phalons must turn the direction they wish to thrust. This may put thier aft to
the ship they wanted to target. Granted. It is not as big an advantage as in
cinematic, but still an advanatage.
> OK, thanks a lot.
My comments above marked by [Bri]
---
> > 7- With vector wovment rules, Kra'vak are not as
There is another advantage to this.
Take the SM radius of 4"
A human ship with thrust 5 (for sake of argument), had only 6 options to get
out of the target radius. [The SM is positioned at the point he will be if he
uses no thrust that turn] Those options are Full Accel (puts him 5" away),
Full Decel (same)
Slide Port or Starboard and Accel/Decel by 4 ( 4 different options, all
resulting in a distance from the SM of a little over 4")
These 6 options can be easily covered by another 2 SM's carefully placed.
A Kravak ship has more options, being able to use their full thrust for
sideways thrust gives them the same options again, but in sideways directions.
Thus more SM are needed to cover the possible positions of a Kravak ship.
If your thrust is less than 5 you'll be needing banzai jammers anyway;)
It's only a marginal advantage, but Kravak may be able to spend less
points on banzai jammers, and more elsewhere - thus getting more bang
for their ship construction credit;)
> > > 7- With vector wovment rules, Kra'vak are not as
)
> These 6 options can be easily covered by another 2 SM's
I agree but in FB2, it's written, just before the Kra'vak, that humans can
only move port, starboard, and backward with 1". So it's another difference.
And you're right qith the PB and SM, 4" is already easy, so 6" is too easy.
Thanks
In message
<GAHY4E$IIwbweplGCZnqfzkf8q_67PfRzhWArXBenR7YCfMn15TwGr@libertysurf.fr>
> "YOY"<raphou@libertysurf.fr> wrote:
> Hi! Who will have enough time to answer some of my
I'll give it a try.
> 1- I've read that shields are efficient against the
Yes (FB2 p.36)
> 2- there are a lot of weapons and equipements written in
I think most of what you are refering to is from the 'More Thrust'
supplement - currently out of print AFAIK.
> 3- Shrouded clouds are efficient against fighters, but are
Yes (FT2 p. 17)
> 4- When Plasma bolts are fired, are all the fighters in a
Yes.
> 5- When plasma bolts are fired, can a Phalon ship (from
Yes, if it is in the blast radius, it takes damage.
> 6- With the vector movement rules, missiles and plasma
It is probably a good idea to hunt out the FAQ - unfortunately, I've
forgotten the URL - but I'm sure someone will provide it.