From: Jared E Noble <JNOBLE2@m...>
Date: Thu, 5 Nov 1998 10:17:39 -1000
Subject: Re: Full Thrust : Electronic Warfare & Boarding Parties
Coincidentally, I have thrown a few cards together over the last several days. They are 4"x6", but It is amazing how few it takes to describe FT. I started this in frustration of chasing rules among 3 rulebooks and the FTFB errata sheet. Basically what I have is this: 1) Quick reference play sheet - Complete, annotated turn sequence / weapons summary (including Fighters, Missiles, PDS and options like PDS vs. Ships, C-beams vs. Fighters/missiles.) 2) Complete fighter rules summary. (movement/endurance/morale/Pilot quiality/screening/missile interception/attacking ships/dogfighting/carrier ops& scrambling and advanced fighter abilities) 3-4) Summary of Rules for Playing with ships. So far they do not include Terrain details, sensors, mines (never been happy with them), Genre-specific weapons, Ground-combat integration, Kra'vak or Sa'Vasku, Boarding actions, fleet rules, Vector Movement, or Design Rules (that's what my spreadsheet is for.) Essentially, they are the basic rules to sit down with someone, say 'read these 2 cards, take a fleet of ships I have made, and let's play'. Then we could sit down and play with all basic FB rules. I still have room to include sensor rules, and probably boarding actions. At some point I will probably customize them with house rules, but not yet. It's amazing how well the FT rules distill down. Anyway, let me say this, for Jon's benefit if nothing else. Card #1 might be considered OK, but under no circumstances will I distribute cards 2-4, as having them is treading close to the point of not needing the rulebook to play - which is a definate no-go. If I do let someone read the rules from a card so we can play a quick game, but you can be sure that I won't be sending people home with them. On the flip side, the cards are not very useful without ship designs to fight with, and don't tell you how to design them. I guess the idea is a little like the FT-lite discussed previously. On a tangent, has there been any change to boarding actions in relation to FTFB? Old rules were essentially Damage Points/4 Boarding Factors. I would imagine that the new rules should tie boarding Factor to crew size. Is there a recommendation for what level of Boarding Factors I should have? Right now DCP is the same as crew units - would it be reasonable to assume the same level? though from the DCP desctiption that would place half the crew on DCP/BP work. Has anyone else worked this? Jared Noble laserlight <laserlight@mci2000.com> on 11/04/98 02:01:25 PM Please respond to FTGZG-L@bolton.ac.uk To: FTGZG-L@bolton.ac.uk cc: (bcc: Jared E Noble/AAI/ARCO) Subject: Re: Full Thrust : Electronic Warfare > >> too late! doesn't MT use FMA rules somewhere? Jon-GZG warbled: > I've stated on this list before, that FT will NOT be moving to the FMA Good. I play FT because it's quick and easy. I don't play DS2, because it isn't. (Steve Jackson's "GEV", with some extra units, is about the level I'm looking for, although I may have to do some rules bashing to get the flavor right). I do want a sensor system, as I feel that that's likely to be one of the most important parts of space combat. I also want it to be something I can put on a 3x5 card and not have to refer back to the rulebook to figure it out. (Chorus: "so what's *your* bright idea?"--okay, I'm working on it. Filing serial numbers off takes a while).