Full Thrust Anime: Mecha

3 posts ยท Aug 12 1996 to Aug 14 1996

From: JAMES BUTLER <JAMESBUTLER@w...>

Date: Mon, 12 Aug 1996 04:08:25 -0400

Subject: Full Thrust Anime: Mecha

Mecha come in 6 to a squadron in a Mecha Bay (functionally the same as fighter
bays and may accept and reload fighters or mecha equally well in combat) at
mass 6 and cost 36.

Mecha automatically have five turns of endurance (which cannot be upgraded).
They move at a speed of 8" per turn. Mecha roll as interceptors when
dogfighting fighters other than interceptors. When dogfighting interceptors or
other mecha, both sides roll ordinarily as their advantages cancel each other
out. When not dogfighting, but merely firing on enemy mecha or fighters within
6" and within the forward arc, they kill one enemy mecha or fighter on a roll
of 5, two kills on a 6. Mecha may attack ships as do ordinary fighters.

Mecha are not as swift as fighters. *DAF roll at +1 when engaging mecha.

Mecha may land on the outer hull of friendly craft. This is accomplished as a
carrier landing. While on the surface of a friendly ship, they are
automatically moved with the ship and may intercept and dogfight any
attacking enemy mecha or fighters on a roll of 4-6. On a roll of 3, they
dogfight the enemy mecha or fighter group after the attackers have made their
attack on the ship. The dogfight proceeds normally even though the attackers
have already attacked. On any turn that the landed mecha do not move to
intercept, they may roll their attack against incoming fighters, mecha or ASM
salvos as if they had a 360 degree arc (all they have to do is turn around.)

Mecha are designed for close combat, which is their deadliest attack: the
Close Assault. In the Close Assault, mecha attempt to land on the outer hull
of an enemy vessel and attack its weapon installations, scanner gear, fighter
bays, etc. on the surface and attempt to gain entry into the ship and attack
it from within. Close Assault may be initiated if the mecha squadron is within
6" of an enemy target. While attempting a Close Assault,
mecha suffer 2x casualties from PDAF fire (this is in addition to the +1
roll PDAF make against mecha already). Once down on top of/inside the
enemy ship, the attacking mecha are immune to ALL PDAF and ADAF fire from ANY
source. The only way to repulse them is to dogfight them on/in the ship
with friendly mecha or attack them with the ship's own powered armor marine
teams. Combat is as a dogfight. The defending ship may divide its 4-man
powered armor teams as it wishes among the attacking mecha groups. Each
4-man powered armor team rolls a single die and eliminates one mecha on
a roll of 5 or 6. Mecha eliminate marine powered armor teams on a roll of 3 or
4 and two such teams on a roll of 5 or 6. If friendly mecha dogfight enemy
mecha on/inside a ship, every mecha kill by either side inflicts one
damage point on the ship.

So long as an attacking group is being "dog-fought" by either friendly
mecha or marine powered armor teams, it may not roll to attack the ship.

When attacking the ship itself, one damage point per attacking mecha is
inflicted on the ship automatically. In addition, EACH attacking mecha may
attack an individual ship system, eliminating it on a roll of 6. Aces
conducting Close Assault on a ship eliminate a system on a roll of 5 or
6.
Attacking a ship's systems in Close Assault expends one turn of endurance.
Dogfighting enemy powered armor marines likewise expends a turn's endurance.

James

From: Stuart Ford <smford@e...>

Date: Tue, 13 Aug 1996 12:33:33 -0400

Subject: Re: Full Thrust Anime: Mecha

Wow, your Mecha rules are almost 100% the same as the rules my group is using
for our Macross/Robotech games.  Is there a list anywhere of all the
home brewed rules and systems anywhere? I'll add them to my Ship
builder/Local
Play System when it's complete (sometime this month).

From: JAMES BUTLER <JAMESBUTLER@w...>

Date: Wed, 14 Aug 1996 12:48:55 -0400

Subject: Re: Full Thrust Anime: Mecha

> At 04:33 PM 8/13/96 +0000, you wrote:

        I was thinking mostly of Macross/Robotech and Gundam when I
wrote them. I sure would be interested to see the differences your system has.

        James