Full Sail, the next generation.....

5 posts ยท Mar 17 2005 to Mar 18 2005

From: Hudak, Michael <mihudak@s...>

Date: Thu, 17 Mar 2005 06:56:52 -0500

Subject: Full Sail, the next generation.....

Just when I was building up fleets for next year.......

http://theminiaturespage.com/news/65895/

:-)

From: Mike Stanczyk <stanczyk@p...>

Date: Thu, 17 Mar 2005 10:33:50 -0700 (MST)

Subject: Re: Full Sail, the next generation.....

> On Thu, 17 Mar 2005, Hudak, Michael wrote:

> Just when I was building up fleets for next year.......

*sigh* My first rule of games:

I refuse to play any game where I can lose to someone because a) they have
better reflexes than I do b) they have a better net connection than I do c)
they have a fatter wallet than I do

It's one thing to lose a game because I did something silly but it's another
to lose a game because my opponent spend $$$$ on
E-bay to get the uber-mini.

Thank you Jon for Full Thrust, StarGrunt, and everything else I can't think of
at the moment. There aren't a lot of games I can play with the rulebook and
pieces of paper.

From: Hudak, Michael <mihudak@s...>

Date: Thu, 17 Mar 2005 13:17:17 -0500

Subject: RE: Full Sail, the next generation.....

> > Just when I was building up fleets for next year.......

I agree with you.... Just bought the packets to collect the ships.

I ran a game at ECC this year, Full Thrust with sailing ships. Just used the
ships as models, had normal SSDs for the ships themselves. Seemed to work
pretty well. Got a lot of good feedback for next year.

I actually liked the ship models, they worked really well.

From: Jerry Han <jhan@w...>

Date: Fri, 18 Mar 2005 00:35:19 -0500

Subject: Re: Full Sail, the next generation.....

> Hudak, Michael wrote:

I figured it was only a matter of time before Wizkids tried something
Sci-Fi along those lines...

JGH

From: Sylvester M. W. <xveers@g...>

Date: Thu, 17 Mar 2005 22:42:21 -0800

Subject: Re: Full Sail, the next generation.....

> On Fri, 18 Mar 2005 00:35:19 -0500, Jerry Han <jhan@warpfish.com> wrote:

Here's hoping they don't clusterf**k this from the getgo. Their games along
these lines aren't exactly stable...