FTL "Warp Surfing" Drive

3 posts ยท Mar 20 2002 to Mar 21 2002

From: Randy W. Wolfmeyer <rwwolfme@a...>

Date: Wed, 20 Mar 2002 16:12:34 -0600 (CST)

Subject: Re: FTL "Warp Surfing" Drive

> On Wed, 20 Mar 2002, Brian Bilderback wrote:

> Randy W. Wolfmeyer wrote:

I've never actually played, but I do have several books from various editions.

> Makes sense. It would also stand to reason then that you would have

That's not too hard, space is really big. You'd probably plan your trip in
limited distance runs, stopping every so often to check that you're on course,
making corrections and then go again.

> >R << d << D

<< means MUCH less than, and >> means MUCH greater than. Usually in physics we
use these symbols to mean that we can ignore certain variables. How much
greater or lesser than it has to be to use these symbols depends on the
problem you're dealing with.

> I'd actually prefer to remain MUCH farther than that from any black

From: Brian Bilderback <bbilderback@h...>

Date: Wed, 20 Mar 2002 14:34:00 -0800

Subject: Re: FTL "Warp Surfing" Drive

> Randy W. Wolfmeyer wrote:

> > Makes sense. It would also stand to reason then that you would have

Not hard, but necessary. That was my only point.

You'd probably plan your trip
> in limited distance runs, stopping every so often to check that you're

Yep, that's what i figured, and it fits nicely into the type of campaigns I
like to run. :-)

> << means MUCH less than, and >> means MUCH greater than.

Duh. Was it really that simple? Now I REALLY feel dumb.

> Usually in

Can you illustrate that point?

> How much greater or lesser than it has to be to use these symbols

That makes sense.

> > I'd actually prefer to remain MUCH farther than that from any black

That's not me doing good math, that's intuitive survival instinct. ;-)

3B^2

From: Alderfek@a...

Date: Wed, 20 Mar 2002 22:09:19 EST

Subject: Re: FTL "Warp Surfing" Drive

In my variation of the universe, I am using a Jump-Drive system that
uses the gravity well of a star or planet to jump to another star or planet.
Entrance
points for a jump are at 2.5 radii from the star/planet and at a 45
degree from the magnetic axis of the body. The exit is at 90 degrees from the
magnetic axis of the star/planet at the same distance. My only trouble
is
that I havent had time to use/refine the process.

Kirk