FTL: ON TOPIC!!!

2 posts ยท Sep 15 1997 to Sep 15 1997

From: Joachim Heck - SunSoft <jheck@E...>

Date: Mon, 15 Sep 1997 09:12:11 -0400

Subject: FTL: ON TOPIC!!!

> Samuel Penn writes:
@:) In message <8625650F.00690B5A.00@notes.vastar.com>
> @:) "Chris McCurry" <CMCCURR@vastar.com> wrote:
@:)
@:) > But thinking about it, I can only think of three truly different ways to
@:) > travel at high speeds in S.Fiction. Every thing else is just a variation
@:) > of one of those themes:
@:) >
@:) > 1) hyperspace / warp space / worm holes / etc.
@:) > 2) Folding / warping (changing the reality of space time)
@:)
@:) I'd say wormholes fall more into category 2, and how is 'warp @:) space'
different from 2 as well (it's name suggests it's warping @:) spacetime at any
rate).

Just to throw my spare change in on the matter, I think I would categorize
this stuff as follows:

Fast: you go where you're going quickly. Maybe you ignore
relativity, maybe you just travel sub-light, whatever.  You are moving
through normal space.

Hyperspace: means you are moving, but not in normal space. You're in some kind
of alternate dimension. This includes Star Wars
hyperspace, Warp / Sub space, and B5 hyperspace, although that has
something of the portal effect to it as well.

Portal: includes wormholes, Iconian transport devices, the Stargate, etc.
Folding space would also be included in this category. You step into something
and come out somewhere else. You feel like you are moving through normal space
at all times, but in fact you cross some kind of discontinuity that gets you
where you're going.

Quantum: you simply increase your probability of being somewhere else to more
than your probability of being here. Voila. The Infinite Improbability Drive
worked this way.

Teleportation: you convert yourself into a signal and transmit it. The signal
is received somewhere else and your are reconstituted. Just make sure you are
deconstituted at the sending end or all kinds of annoying legal problems will
ensue. Star Trek beaming is exactly this kind of system, in fact Riker
actually got duplicated.

I'm not sure whether I consider systems that leave you where you are but move
the universe to be any different than ones that move you around. I don't know
what to do with the Stainless Steel Rat "big" drive that somebody mentioned.
The time travel idea is interesting,
although it's obviously not _really_ space travel.  It did occur to me
that if you just travelled in time, never moved at all in space, everything
would be somewhere else (since everything in the universe is moving). You
could possibly use this technique to travel to a select set of destinations.
Similarly, it might be interesting to find a way to stop yourself completely
from moving (this statement has no meaning in an Einsteinian universe but this
is fiction we're talking about) and let the stars come to you. Again you don't
control where you're going with this technique.

OK, so how can this possibly be on topic? Because it could be used as the
basis for a set of FT rules. Right now there's one way to travel interstellar
distances in Full Thrust. For a strategic game, it might be interesting to
have multiple methods of travel, to add variety. In particular I think it
would be cool if aliens did not use the same methods to travel FTL that humans
do. So I think if a general enough set of travel techniques could be
assembled, they might make an interesting rules addition.

From: Donald Hosford <hosford.donald@a...>

Date: Mon, 15 Sep 1997 14:05:35 -0400

Subject: Re: FTL: ON TOPIC!!!

> Joachim Heck - SunSoft wrote:

There was a game a few years back called "Web and Starship". A board game.
Earth was stuck between two alien powers. One had FTL starships, and the other
had stargates, and sublight ships. It sounded very cool! Never had the chance
to pick it up though:(

Try to imagine several players, each with his own FTL method. 8)