The FTL rule provides a good opprotunity for an area effect mine. Plant
a small satellite with basic proximity sensors, IFF, and a one-shot FTL
drive. When a ship comes with in 6" and IFF does not recognize it, the
FTL engages. All ships within the 6" radius take 1-6 damage.
> Brian wrote:
Plant
> a small satellite with basic proximity sensors, IFF, and a one-shot
Brian, Nothing personel here, I JUST HAVE AN INTENSE DISLIKE FOR MINEFIELDS IN
SPACE!
1) Lets face it, where/how do you hide a mine in space?
2) If you can hide a mine in space, the same tech that hides the mine from
detection can be used to hide a ship from the mine! 3) Mines in orbit around a
planet can cause a lot of bad PR when the mine falls out of orbit.
4) Consider the amount of mass that would have to go into a mine-
field around the solar system (or even a few planets) and buying a few
thousand superdreadnaughts is much more cost effective.
I have always considered the mines in 'Star Fleet Battles' SILLY at best. (I
do not wish to imply that I have never used one in SFB, just that minefields
reguardless of game title are
SILLY, SILLY, .....
Brian, Did you get the message on the 'odd' Kra'Vak escorts, do you require a
retransmission?
Thanks,
Sorry, John, I did recieve it but have not had time to update my web page. I
will try to do this by the week after Thanksgiving (firt week of December if
you're outside the USA).
The Full Thrust Ship Registry has been updated. 209 ship desings registered!
Brian -
Interesting concept.
Gil
> Murphy's Laws of Combat #63
> ----------
In message <3477722A.6401@sj.bigger.net>
> John Leary <realjtl@sj.bigger.net> wrote:
> Nothing personel here, I JUST HAVE AN INTENSE DISLIKE FOR
Except the mine is stationary, probably only using passive sensors. The ship
is probably using its drive (easy to detect), and may be using active sensors.
Also, the ship is a lot bigger than the mine.
> 3) Mines in orbit around a planet can cause a lot of bad PR when
That's true of any mine (not them falling out of orbit, but bad PR when some
child steps on it twenty years later).
> 4) Consider the amount of mass that would have to go into a mine-
A nuke powered gamma ray laser might be able to cover a large area. The 'mine'
might also be a cluster of missiles which are launched at ships which come
within missile range.
You could also hide them in a ring system, or even an asteroid belt if you're
using Hollywood rules (a realistic
belt isn't going to be dense enough to be useful - I think
it's something like a million km between asteroids on average)
> I have always considered the mines in 'Star Fleet Battles'
They're not necessarily silly, they just require a bit more thought on their
design and deployment.
There're are a lot sillier things in FT than mines.
Hi, What do you think about FTL Mines? These mines would jump into FTL when an
enemy ship got near, hopfully damaging or destroyering the ship, they have the
fallowing stats:
Hull: 6 Cost: 43 Systems: FTL Level 1 Screen
This should, along with "claymore" asteroid mines should take care of there
266 ship fleet, good thing two, as I only have 24 combat ships:) Bye Stephen
> Stephen wrote:
> What do you think about FTL Mines? These mines would jump
Something like these have been proposed before check the archives.
IIRC general feeling was that they were a bit cheddary.
In a message dated 99-01-08 03:38:18 EST, you write:
> << Stephen wrote:
> What do you think about FTL Mines? These mines would jump
Something like these have been proposed before check the archives.
IIRC general feeling was that they were a bit cheddary.
> [quoted text omitted]
Okay, thanks. scratch that one off the list. Stephen