From: Tim Bancroft <tim@d...>
Date: Fri, 6 Dec 2002 08:28:47 -0000
Subject: FTL Buoys/Missiles/Torpedoes
> [Oerjan] [The same effect as other weapon systems][limited friendly main concern with placing before order writing is that it enables failures and lost ships to be immediately compensated for. [same as others] Erm, no - none that I've seen or trawled for otherwise I've have used it directly. None of those mentioned or seen have both the same effect and mode of operation: launch/re-entry is not on anything that's around; damage which could be the same (D6+reroll if smaller ship battles) or different (if the 1-36 damage is used); and the radius of effect means you can use them at 7mu range if really stuck (I haven't yet been able to "straddle" a target ship with entry *and* exit damage) :-( Interestingly, the FTL salvo missiles in the archives don't take damage from each other, perhaps because they assume a single FTL launching core, but they don't specify such (and we're trying to maintain logic in a fantasy world? ;-) ) [limited friendly fire] The launch effect is a bit more tricky than at first glance and can be useful (if you're unfortunate). Any slip-ups with vector movement (I daresay it's easier in cinematic) means you can "block" yourself, even though you can effectively launch on the non-target side. Have fun,