FTL Buoys/Missiles/Torpedoes

1 posts ยท Dec 6 2002

From: Tim Bancroft <tim@d...>

Date: Fri, 6 Dec 2002 08:28:47 -0000

Subject: FTL Buoys/Missiles/Torpedoes

> [Oerjan] [The same effect as other weapon systems][limited friendly

main concern with placing before order writing is that it enables failures and
lost ships to be immediately compensated for.

[same as others] Erm, no - none that I've seen or trawled for otherwise
I've have used it directly. None of those mentioned or seen have both the
same effect and mode of operation: launch/re-entry is not on anything
that's around; damage which could be the same (D6+reroll if smaller ship

battles) or different (if the 1-36 damage is used); and the radius of
effect means you can use them at 7mu range if really stuck (I haven't yet
been able to "straddle" a target ship with entry *and* exit damage) :-(

Interestingly, the FTL salvo missiles in the archives don't take damage from
each other, perhaps because they assume a single FTL launching core, but they
don't specify such (and we're trying to maintain logic in a
fantasy world?  ;-)  )

[limited friendly fire] The launch effect is a bit more tricky than at
first glance and can be useful (if you're unfortunate).   Any slip-ups
with vector movement (I daresay it's easier in cinematic) means you can
"block"
yourself, even though you can effectively launch on the non-target side.

Have fun,