From: John M. Huber <jhuber@o...>
Date: Wed, 4 Jun 1997 16:26:21 -0400
Subject: re: FTIII: "me too" cards & order of battle
In BattleTech we've used the following very successfully in who-goes-when for combat: 1] Use standard decks of playing cards. 2] Depending on how many ships on each side... each side gets either a whole deck to work with or at least full suits of cards. 3] A team captain deals-out the cards to the players, one card per ship. This is the Ship's ID. Write it down on the ship's log. 4] Compare fleet sizes and figure out a ratio between fleets. If they are even, then each fleet takes turns firing one ship. If twice as many, then for each ship on one side two fire on the other side, etc. 5] Now, Order of Combat: At the beginning of the Combat Phase each captain shuffles their deck of cards. Then, as each fleet has a turn, turn up the top card of your deck. That Ship must stand, fire, whatever. Ships out of range of anyone are still in the deck. Destroyed ships are taken out of the deck. Ships whose firecons, weapons systems, etc are no longer functioning... I don't know. Again, this works with BattleTech... perhaps some variation can be worked out with FT? One problem I can see with this is then my mosquitoes [escorts tf-8 and 3 needlers] might not get the chance to fire first, knock-out screen generators and then followed up by the A-Battery ships further back! Any thots?