From: Desant@a...
Date: Fri, 30 May 1997 09:30:43 -0400
Subject: Re: FTIII: ECM
I won't pretend to be a physicist, but the conceptualizations of ECM and what not mentioned in this thread gives me pause. One of the things that bugs me about the "cloaking" systems seen on many TV and movie portrayal shows the cloaked ship being invisible. All well and good, but the purported ranges mentioned in most SF games/books/TV shows/Movies are way beyond visual range. Why spend all the energy (and money) to make yourself invisiable to an oponent that won't see you anyway? Heck, most naval weaponry today targets thing you can't see, due to range, night time conditions, etc. How the heck am I going to be able to see that NSL frigate at (enter huge astronomical distance here) when I have a hard time seeing the rest of my own convoy? I think that "cloaking" technology will be something closer to modern "stealth" technology. By using Radar Absorbant Materials (RAM), specially shaped fuselages/hulls, and thrust/emmissions dampening and obscuration, modern "stealth" aircraft (B-2, F-117) are able to fool most modern tracking systems (primarily radar and heat-seeking). They can still be seen and heard (barely), but their use at night precludes the use of ol' Private Joe Snuffy's eyes to fire ADA. So, by using the same basic techniques and fundamental concepts, the ships and fighters of the future should be able to do the same, that is, baffle the enemy's sensors and tracking systems until a new generation of tracking system comes out to beat the old stealth tech. The next generation of stealth tech will fool the old sensor tech and so on, ad infinatum. Now for chaff, flares, jamming pods, etc., I would say anything goes. The active sensors on a missile/torp should be easy to jam, maybe the use of small nukes for the EMP (Electro-Magnetic Pulse) to fool/scramble the sensors. The active jamming of the enemy's ship-borne target acquisition sensors would give out huge ammounts of (highly) detectable radiation. Just a few thoughts. Like I said, I don't know thing one about physics (to be really honest, I think Newtonian movement would make FT dull as watching paint dry), but I know a thing or two about weapons and detection theory. My military service has given me just a bit of (simulated) application in those fields also. I learned early on the benefits of obfuscation and obscuration (can't shoot what you can't see). And remember, it's just a game. > From Sniper's Alley,