FTFB: Scenerio + Q?'s

3 posts ยท Jan 7 1999 to Jan 8 1999

From: Charles N. Choukalos <chuckc@b...>

Date: Thu, 07 Jan 1999 14:05:56 -0500

Subject: FTFB: Scenerio + Q?'s

Has anyone drawn up tech levels of ships/equipment/hull for their games.

I'm thinking of running a conquest campaign... kinda like risk with ftfb. But,
I'd like to simulate third world powers that have lesser technology. I was
thinking of saying something like....

tech - 1:  (sub-light)
        class - 1 beams, pdaf, firecon, missles(MT-nuculear only),
armor, cargo, hanger bays, ships boats, streamlining.

Largest Hull: 40 Largest Practical: 20

tech - 1+: (ftl)
        as tech-1, plus ftl drives ( both tug and normal )

tech - 2:
        as tech-1, plus:
        class - 2 beams, adaf, missles(MT-emp and needle), ...
        screen -1 ...

Largest hull: 100 Largest Practical: 60
tech - 3:
        as tech-2, plus:
        class - 3 beams, screen - 2, needle beam ....

Largest Hull: 250 Largest Practical: 200

Or possibly breaking tech into seperate groups and handling them differently.
I was also going to classify the ftfb's powers into the tech chart, and then
hack up a couple of minor races to be less technologically evolved and hence
easier to anhilate... Does anyone else like the idea of the NSL Ernheld

frigate jumping into a minor system and being ambushed by some low tech
military

ships that see the frigate as a battleship in their eyes? While they try
firing their mighty pds systems at it? Anyway, just some crazy ramblings.

Oh well....... here's another fleshed out thought/scenerio.  Does anyone

rember the "day of the Juggernaught".... it was a Star Frontiers: Knight

hawks scenerio in Dragon magazine eons ago.... well, here's a small revamp of
it.

-------------------------------------------
Free-Cal Tex Scenerio's
------------------------

#2: "He's At it again..."

        Unknown Vessel (Free-Cal Tex Forces)
        ------------------------------------
1 JuggerNaught Class SCCS "JuggerNaught" with full complement of heavy
fighters

        NAC Forces
        ----------
1 Fleet Carrier (normal Fighters)
        2 Minerva/A Class frigate
        1 DD

        ESU Forces
        ----------
1 Vorchesky CA 2 DD's

        IDEA
        -----

Jason Gates the IX's various computer mega corporations were becoming boring
and predictable. In an effort to spice up his life, he decided to help Free
Cal Tex assert its independence by building them a new class of vessel. In a
stolen momemnt of inspiration Gates designed the mighty JuggerNaught based on
this old program called Win98 that was just a huge monstrosity.

While the ship was being built, he was pushing a new 3D Virtual Reality Video
Game to "recruit" punk teens to crew his massive ship. After convincing his
"crew" that it was all just a super realistic video game... he ordered them to
attack the research station Eureka! To do so however ment entering the hotly
contested Rio Grand star system. Currently the Star System was hotly contested
between the NAC and ESU forces. Both had partial sector fleets that were
attempting

to keep each other tied up while they waited for reinforcements to arrive. The
ESU in particular were really edgy since they were outgunned. Gates decided
that Free Cal Tex should receive the system, since

they had some really nice beaches. It also seemed fitting too, Gates

did need another Tax write off.

Special Rules
        -------------

For each ship using Active Sensor in a turn that is within 18" of JuggerNaught
roll 1 die. For each fighter group that is within
6"
        of JuggerNaught roll 1 die/2.  Add up all of the dice roles for
each force. If Forces Cooperte (NAC and ESU) they can add up their dice to
determine information level.

	<10   Unknown Ship... Mass, thrust levels, screen levels all
known
        <20   Human Origin Ship (above) + weapon systems and bearings
	<30   Id'd as Jason Gates Vessel..... That schmuck!
Congrats you just figured out the ships origin.

Victory Conditions
        ------------------

There are 3 fleets, each fleet scores victory seperately.

        NAC
        ---
2 pts for carrier surviving 1 pt for at least 1 escort surviving 2 pts for all
escorts surviving 1 pt for teaming up with ESU 5 pts for destroying
JuggerNaught 1 pt for forcing JuggerNaught to flee 2 pt for Discovering the
Truth About JuggerNaught's Origin and successfully escaping

        7+  Decisive Victory
        5+  Significant Victory
        3+  You blew it...
< 3 So you think you can command a starship huh?

        ESU
        ---
2 pts for Vorchesky surviving 1 pt for at least 1 escort surviving 2 pts for
all escorts surviving 1 pt for teaming up with NAC to destroy JuggerNaught 5
pts for destroying JuggerNaught 1 pt for forcing JuggerNaught to flee 2 pt for
Discovering the Truth About JuggerNaught's Origin and successfully escaping 2
pt for Getting the NAC forces Destroyed and either (1) Discovering Truth About
JuggerNaught's Origin (2) Destroying JuggerNaught

        7+  (+ Destroy NAC forces) => You're the Man... instant
Promotion
        7+  Decisive Victory
        5+  Significant Victory
        3+  You blew it...
< 3 So you think you can command a starship huh?

        JuggerNaught
        ------------

	Decisive Victory     Anhilate all opposition with no survivors
        Significant Victory  Enemy forces lose 1/2 their force before
fleeing
        Draw                 Enemy forces flee with less 1/2 losses
	Significant Defeat   Enemy forces discover your identity
	Decisive Defeat      Enemy forces discover your identity and
lose
                             less then 1/2 their forces

Historic Outcome
        ----------------

The NAC and ESU forces were in the middle of a heated verbal exchange when the
Unknown vessel entered the system. Both Forces held their ground seperated out
of weapons range and watched the Unknown vessel Approach ESU forces. Slightly
outside of weapons range the Unknown Vessel begain discharing Fighters. The
Ensuing fight with the ESU was particularly bloody and furious. The NAC forces
chose to join the fight after the ESU CA was destroyed. More furious combat
ensued resulting in the loss of the entire ESU fleet, both NAC
Minerva/A's
and serious loss of the NAC fighter forces. The Unknown Vessel was seriously
damaged and had both its drive and FTL knocked out. However serious damage to
the Carrier and a crippled NAC DD ended a possible chase before it begain. The
JuggerNaught hurtled off into space with NAC forces having only discovered
that it was indeed of human origin and made most of their ships look really
punny and weak.

Special Ships

From: John Atkinson <johnmatkinson@y...>

Date: Thu, 07 Jan 1999 14:28:10 -0500

Subject: Re: FTFB: Scenerio + Q?'s

> Charles Choukalos wrote:

Note: I'd think the tech differences would be less a matter of unavailable
equipment, but a matter of efficiency. For instance, the
Made-By-Primitives Class 3s might be twice the mass, forcing them to
either build bigger hulls or accept fewer weapons. Plus limits on maximum
mass, more fragile hulls, worse electronics, etc.

From: Doug Evans <devans@n...>

Date: Thu, 7 Jan 1999 18:18:52 -0600

Subject: Re: FTFB: Scenerio + Q?'s

Well, I'd assume things like Nova/Wave guns would be very high tech, and
an argument could be made that a beam projector might be so large that it
could only be used in one fire arc. Can you say spinal mount?

Speciality fighters, even fighters at all (tip-o-hat to Starfire),
salvo-launch ordinance, and an introduction of the 'AA' battery
roll-for-failure for smaller beams are candidates for tech level
adjustments. I've never tried setting up a framework for such
tech-levels.

I always considered Kra'vak to be a kind of tech level above human ships.
Before FTII, armor always seemed to be material tech not within human
capabilities. However, my feeling was always that FT represented a fairly
narrow 'band' of technology. Anything particularly advanced would be
considered FM to my commanders.

Anything less would be chemical boosters, stone knives, and bear
skins...

The_Beast

PS. Do I need to mention YMMV?

"John M. Atkinson" <john.m.atkinson@erols.com> on 01/07/99 01:28:10 PM

Please respond to gzg-l@CSUA.Berkeley.EDU

 To:      gzg-l@CSUA.Berkeley.EDU

 cc:      (bcc: Doug Evans/CSN/UNEBR)

 Subject: Re: FTFB:  Scenerio + Q?'s

> Charles Choukalos wrote:

Note: I'd think the tech differences would be less a matter of unavailable
equipment, but a matter of efficiency. For instance, the
Made-By-Primitives Class 3s might be twice the mass, forcing them to
either build bigger hulls or accept fewer weapons. Plus limits on maximum
mass, more fragile hulls, worse electronics, etc.