In a previous post there was mention that the FB doesn't specifically state
any limits on fighter launches. I've been using the guideline that the FB
doesn't replace all of the FT/MT rules. I've generally gone with the
assumption that if it's not changed in the FB, the old rules apply. Is this
the way everyone else has been interpreting it? Another question semi related
to the above is how many fighters can be in a group? It's no longer listed as
you get a 6 fighter bay but as 1.5 mass for each fighter in the group. I have
some ideas using 2 fighter squadrons (2 are better than none) but then I
started thinking, 60 fighter hangar bays. Sure one critical totally kills it,
but it's not too bad of a trade off. Kind of takes care of the whole launching
issues. Opens up a whole can of worms, though...
Comments?
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> In a previous post there was mention that the FB doesn't specifically
Yes. Though you are correct that since there is no official FT3 standard,
it is open to discussion ;-)
> Another question semi related to the above is how many fighters can be
[snip]
I would say that a group can have 1-6 fighters, six being the max for
one group.
> Eric Fialkowski wrote:
> In a previous post there was mention that the FB doesn't specifically
state
> any limits on fighter launches. I've been using the guideline that
Is
> this the way everyone else has been interpreting it?
Usually, yes.
In this particular case however, dropping the launch restriction has been
discussed and agreed upon in the FB playtest group, so it is very likely that
it it will disappear in FT3. There may be a restriction on fighter *recovery*
(somehow), but probably not on *launch*.
> Another question semi related to the above is how many fighters can be
Up to 6. FT specifies this squadron size; FB doesn't change it (and we haven't
discussed any change either); BUT there's no printed restriction on having
squadrons initially *smaller* than 6 craft. IMO there should be one, since 3
squadrons of 2 fighters each are *much* more resistant to defensive fire than
1 squadron of 6 fighters, not to mention how good 6
fighters operating independently are. They are also a book-keeping pain,
but most rules-lawyers are prepared to take the book-keeping to get that
extra combat edge :-/
Regards,
> Oerjan wrote:
One of the complaints I have heard about the EFSB rules specifically and it
relates to the FB fighter rules is the ability of a single fighter assigned to
screen a ship to stop a full squadron of 6 attacking fighters. Cheese players
could break up a squadron into 6 separate squadrons to prevent fighter attack,
for a turn at least.
I'd like to see a quick rule something like the following. If the
attacking squadron has more fighters than the screening squadron, in order to
actually stop the fighters from attaching the ship, roll a d6 and the modified
result must be greater than zero. Modifications are: Subtract the
difference in the number of fighters between the two squadrons, -1 if
the
screening Squadron is a Turkey, +1 if the screening squadron are
interceptors, +1 if an Ace is in the screening squadron, -1 if the
attackers
have an Ace, +1 if a Turkey.
If the attacking fighters are not stopped (modified result is zero or less)
they can attack the ship but screening fighters will get resolve an attack on
them first.
Anyone ever run into this and try to resolve it this way or any other way?
> Sean Bayan Schoonmaker wrote:
...snip...JTL
> >Another question semi related to the above is how many fighters can
That depends on the meaning of the word 'group'. A group is
never a squadron. A group is more than one squadron in the NAC,
(if it follows RAF rules), normally three. In USA terms (WWII),
a group is a collection of 'Wings' made up of three or more 'Squadrons'. In
navy terms, the 'Carrier Air Group' is the collection of Squadrons assigned to
the aircraft carrier.
Just in case I have not understood the question; A figure base normally has 6
fighter miniatures mounted on it and is considered a
Squadron of 6 (or 12) fighters. I mount a single figure per homemade
base and call it a Squadron. For me, more than 1 Sq is a 'Carrier Air
Group'.
I hope that makes things as clear as mud.
:-)
Bye for now,
> Sean Bayan Schoonmaker wrote:
Clash of terminology here! In the FT rules, we describe a single base of
fighters as a "Fighter Group" for game purposes; this is just a descriptive
term rather than an organisational one.
> Oerjan Ohlson wrote:
> Up to 6. FT specifies this squadron size; FB doesn't change it (and we
Unless you're playing with Fighter Morale rules...