FT3/fighter movement - was SV: SPOILER<<STAR

2 posts ยท Nov 8 1997 to Nov 8 1997

From: Channing Faunce <channing@g...>

Date: Fri, 07 Nov 1997 20:35:28 -0500

Subject: FT3/fighter movement - was SV: SPOILER<<STAR

> M Hodgson wrote:

> Please - can we get back to the relevent bits...

Ok. How about this:

1) Has anyone played fighter groups using ship movement rules instead of
fighter movement? (12" of Thrust and 6 clock facing changes)

2) I've seen on the list that engines in FT3 will not be a static 50% of ship
mass. Will the (IIRC) 5%
mass for 1 thrust be used for Accel/Decael and
turning, or will you have to buy accel,decel, and turning seperatly. This
could end up being more expensive but allow for more flexability of design.

Chan

From: John Leary <john_t_leary@y...>

Date: Fri, 07 Nov 1997 21:24:21 -0800

Subject: Re: FT3/fighter movement - was SV: SPOILER<<STAR

> Chan Faunce wrote:

Chan, I have considered point 1 as a functional change for fighters. My answer
to the perceived problem is to require fighters to move as ships if, and only
if the fighters desire to excede the operational speed of the particular
fighter type. Since I may have been dancing around the point in that last
little bit, lets try this: fighters start and end the movement portion of the
turn at speed zero; to change to ship movement mode the fighters must end the
move at speed 12 (or max speed). This retention of speed must be announced to
your ememy.
> From this point on the fighter moves like a ship untill the

Somewhat simple, but it will work.

Bye for now.