From: Channing Faunce <channing@g...>
Date: Fri, 07 Nov 1997 20:35:28 -0500
Subject: FT3/fighter movement - was SV: SPOILER<<STAR
> M Hodgson wrote: > Please - can we get back to the relevent bits... Ok. How about this: 1) Has anyone played fighter groups using ship movement rules instead of fighter movement? (12" of Thrust and 6 clock facing changes) 2) I've seen on the list that engines in FT3 will not be a static 50% of ship mass. Will the (IIRC) 5% mass for 1 thrust be used for Accel/Decael and turning, or will you have to buy accel,decel, and turning seperatly. This could end up being more expensive but allow for more flexability of design. Chan