FT3 DEVELOPMENT QUESTION: Movement system(s)?

1 posts ยท Oct 20 2015

From: Samuel Penn <sam@b...>

Date: Tue, 20 Oct 2015 19:16:32 +0100

Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)?

> On Tuesday 20 Oct 2015 11:43:23 Jon Tuffley wrote:

I haven't played much since the Fleet Book came out (and it's been small
battles rather than the big 20,000pt battles we used to have), but it's always
been the vector movement system since then.

I find it much easier to plot movement with vector, and it's easier to explain
to newcomers. However (I don't remember whether it's part of the 'official'
rules or not) I use a movement token for each ship, showing where it's going
to move to next if it doesn't accelerate.

I wouldn't say that I find it slower than cinematic (extra time spent moving
ships is countered by less time having to think), but with a large number of
tokens and ships the table could get messy.

A cinematic-only system would no longer interest me.