From: Doug Evans <devans@n...>
Date: Thu, 29 Oct 2015 12:31:05 +0000
Subject: RE: FT3 DEVELOPMENT QUESTION: FTL & Core
"Of late again I have been (on a scenario by scenario basis) starting to enforce a rule that if a ship has been reduced to its last hull row, it must attempt to break off from the engagement, and not engage the enemy unless shot at first in a given turn..." Most NON-spaceship games do use that, of course, and call it a morale check, dicing for the possibility to play forlorn hope. Perfectly common, and Klingons will just stay til the last row, at least. ;->= Point systems can color it further, but even half for a cripple, all for destroy, to your opponent even if it's a cripple that's useless hulk, doesn't seem to make THAT much difference. 'At least he's shooting it instead of my Queen of Denial, er, the Nile.' Takes a skillful balance of the above AND scenario writing to get the message across, methinks. "As for folding the FTL system into the Core Systems, meh, I guess? Personally I never use the Core Systems as written. I have always felt they were too catastrophic to the ships when hit. Moving the FTL to the Core Systems does nothing to change its game effect, or lack thereof, if hit." In my view, the FTL is not 10% waste; it's your ticket to the ball. If you don't agree, that you have magic transports that drop the fleet in place without jeopardy and cost, it's your game, not mine. In hardened defense, I WILL have system defense boats. I accept defense gets that as an advantage. Just have to put them EVERYWHERE needing defense, and 10% savings start looking thin. "As for the Core Systems themselves, I had long ago adopted others (when I played them) that a friend of mine had come up with (and I had once proposed for the FB/FT3 runs) that affect the ship, but are not so imminently catastrophic to it (such as communications down, which meant the ship so affected had to plot out one turn in advance). (I always felt command bridge hits were silly, because seriously, what self-respecting starship is *not* going to have an auxiliary or secondary bridge?!? :-D )." Whereas I just say the term 'Bridge' is silly. Command and Control is complex, but even modern ships with auxiliary/backups/redundants can suffer catastrophic failure. I don't look behind the curtains any closer than that, though, I've never even played Core Systems. ;->= By the way, Iâm feeling particularly lugubrious of late. Do tell me to shut up when Iâve gone on too long.